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Our most basic relationship with the world is one of technological
mediation. Nowadays our available tools are digital, and
increasingly what counts in economic, social, and cultural life is
what can be digitally stored, distributed, replayed, augmented, and
switched. Yet the digital remains very much materially configured,
and though it now permeates nearly all human life it has not
eclipsed all older technologies. This Handbook is grounded in an
understanding that our technologically mediated condition is a
condition of organization. It maps and theorizes the largely
unchartered territory of media, technology, and organization
studies. Written by scholars of organization and theorists of media
and technology, the chapters focus on specific, and specifically
mediating, objects that shape the practices, processes, and effects
of organization. It is in this spirit that each chapter focuses on
a specific technological object, such as the Battery, Clock, High
Heels, Container, or Smartphone, asking the question, how does this
object or process organize? In staying with the object the chapters
remain committed to the everyday, empirical world, rather than
being confined to established disciplinary concerns and theoretical
developments. As the first sustained and systematic interrogation
of the relation between technologies, media, and organization, this
Handbook consolidates, deepens, and further develops the empirics
and concepts required to make sense of the material forces of
organization.
Between 1946 and 1953, the Josiah Macy, Jr. Foundation sponsored a
series of conferences aiming to bring together a diverse,
interdisciplinary community of scholars and researchers who would
join forces to lay the groundwork for the new science of
cybernetics. These conferences, known as the Macy conferences,
constituted a landmark for the field. They were the first to
grapple with new terms such as information and feedback and to
develop a cohesive and broadly applicable theory of systems that
would become equally applicable to living beings and machines,
economic and cognitive processes, and many scholarly disciplines.
The concepts that emerged from the conferences come to permeate
thinking in many fields, including biology, neurology, sociology,
ecology, economics, politics, psychoanalysis, linguistics, and
computer science. This book contains the complete transcripts of
all ten Macy conferences and the guidelines for the conference
proceedings. These transcripts are supplemented with an
introduction by Claus Pias that charts the significance of the Macy
conferences to the history of science.
Computer games have become ubiquitous in today's society. Many
scholars have speculated on the reasons for their massive success.
Yet we haven't considered the most basic questions: Why do computer
games exist? What specific circumstances led to the creation of
this entirely new type of game? What sorts of knowledge facilitated
the requisite technological and institutional transformations? With
Computer Game Worlds, Claus Pias sets out to answer these
questions. Tracing computer games from their earliest forms to the
unstoppable commercial and cultural phenomena they have become
today, Pias then provides a careful epistemological reconstruction
of the process of playing games, both at computers and by computers
themselves. The book makes a valuable theoretical contribution to
the ongoing discussion about computer games.
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