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The Oxford Handbook of Media, Technology, and Organization Studies (Hardcover): Timon Beyes, Robin Holt, Claus Pias The Oxford Handbook of Media, Technology, and Organization Studies (Hardcover)
Timon Beyes, Robin Holt, Claus Pias
R4,105 Discovery Miles 41 050 Ships in 12 - 17 working days

Our most basic relationship with the world is one of technological mediation. Nowadays our available tools are digital, and increasingly what counts in economic, social, and cultural life is what can be digitally stored, distributed, replayed, augmented, and switched. Yet the digital remains very much materially configured, and though it now permeates nearly all human life it has not eclipsed all older technologies. This Handbook is grounded in an understanding that our technologically mediated condition is a condition of organization. It maps and theorizes the largely unchartered territory of media, technology, and organization studies. Written by scholars of organization and theorists of media and technology, the chapters focus on specific, and specifically mediating, objects that shape the practices, processes, and effects of organization. It is in this spirit that each chapter focuses on a specific technological object, such as the Battery, Clock, High Heels, Container, or Smartphone, asking the question, how does this object or process organize? In staying with the object the chapters remain committed to the everyday, empirical world, rather than being confined to established disciplinary concerns and theoretical developments. As the first sustained and systematic interrogation of the relation between technologies, media, and organization, this Handbook consolidates, deepens, and further develops the empirics and concepts required to make sense of the material forces of organization.

1871-1878 (German, Hardcover, Reprint 2018 ed.): Markus Jagsch, Claus Pias, Georg Reichard 1871-1878 (German, Hardcover, Reprint 2018 ed.)
Markus Jagsch, Claus Pias, Georg Reichard
R5,979 Discovery Miles 59 790 Ships in 12 - 17 working days
1879-1889 (German, Hardcover, Reprint 2018 ed.): Markus Jagsch, Claus Pias 1879-1889 (German, Hardcover, Reprint 2018 ed.)
Markus Jagsch, Claus Pias
R7,900 Discovery Miles 79 000 Ships in 12 - 17 working days
Cybernetics - The Macy Conferences 1946-1953. The Complete Transactions (Paperback): Claus Pias Cybernetics - The Macy Conferences 1946-1953. The Complete Transactions (Paperback)
Claus Pias
R1,735 Discovery Miles 17 350 Ships in 12 - 17 working days

Between 1946 and 1953, the Josiah Macy, Jr. Foundation sponsored a series of conferences aiming to bring together a diverse, interdisciplinary community of scholars and researchers who would join forces to lay the groundwork for the new science of cybernetics. These conferences, known as the Macy conferences, constituted a landmark for the field. They were the first to grapple with new terms such as information and feedback and to develop a cohesive and broadly applicable theory of systems that would become equally applicable to living beings and machines, economic and cognitive processes, and many scholarly disciplines. The concepts that emerged from the conferences come to permeate thinking in many fields, including biology, neurology, sociology, ecology, economics, politics, psychoanalysis, linguistics, and computer science. This book contains the complete transcripts of all ten Macy conferences and the guidelines for the conference proceedings. These transcripts are supplemented with an introduction by Claus Pias that charts the significance of the Macy conferences to the history of science.

Computer Game Worlds (Paperback): Claus Pias Computer Game Worlds (Paperback)
Claus Pias
R1,233 Discovery Miles 12 330 Ships in 12 - 17 working days

Computer games have become ubiquitous in today's society. Many scholars have speculated on the reasons for their massive success. Yet we haven't considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations? With Computer Game Worlds, Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the unstoppable commercial and cultural phenomena they have become today, Pias then provides a careful epistemological reconstruction of the process of playing games, both at computers and by computers themselves. The book makes a valuable theoretical contribution to the ongoing discussion about computer games.

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