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Few publications cover the full span of the history of
revolutionary movements in Latin America. In Revolution and
Revolutionaries, editor Daniel Castro examines all aspects of
guerrilla warfare-from revolutionary programs to the repressive
tactics used by various governments to rid themselves of the
threats presented by revolutionary movements. In addition to
illustrating specific cases of guerrilla struggles, Revolution and
Revolutionaries also analyzes the political and social conditions
that made the outbreak of revolutionary movements throughout the
region unavoidable. Finally, Castro examines the remaining
guerrilla movements still active in Latin America as the century
comes to a close. Revolution and Revolutionaries revives the debate
about the viability of revolutionary violence in Latin America, and
will interest those studying Latin American history and sociology,
and political science.
Few publications cover the full span of the history of
revolutionary movements in Latin America. In Revolution and
Revolutionaries, editor Daniel Castro examines all aspects of
guerrilla warfare-from revolutionary programs to the repressive
tactics used by various governments to rid themselves of the
threats presented by revolutionary movements. In addition to
illustrating specific cases of guerrilla struggles, Revolution and
Revolutionaries also analyzes the political and social conditions
that made the outbreak of revolutionary movements throughout the
region unavoidable. Finally, Castro examines the remaining
guerrilla movements still active in Latin America as the century
comes to a close. Revolution and Revolutionaries revives the debate
about the viability of revolutionary violence in Latin America, and
will interest those studying Latin American history and sociology,
and political science.
Hacking the Kinect is the technogeek's guide to developing software
and creating projects involving the groundbreaking volumetric
sensor known as the Microsoft Kinect. Microsoft's release of the
Kinect in the fall of 2010 startled the technology world by
providing a low-cost sensor that can detect and track body movement
in three-dimensional space. The Kinect set new records for the
fastest-selling gadget of all time. It has been adopted worldwide
by hobbyists, robotics enthusiasts, artists, and even some
entrepreneurs hoping to build business around the technology.
Hacking the Kinect introduces you to programming for the Kinect.
You'll learn to set up a software environment, stream data from the
Kinect, and write code to interpret that data. The progression of
hands-on projects in the book leads you even deeper into an
understanding of how the device functions and how you can apply it
to create fun and educational projects. Who knows? You might even
come up with a business idea.* Provides an excellent source of fun
and educational projects for a tech-savvy parent to pursue with a
son or daughter * Leads you progressively from making your very
first connection to the Kinect through mastery of its full feature
set * Shows how to interpret the Kinect data stream in order to
drive your own software and hardware applications, including
robotics applications What you'll learn * How to create a software
environment and connect to the Kinect from your PC * How to create
three-dimensional images from the Kinect data stream * How to
recognize and work around hardware limitations * How to build
computer interfaces in the style of Minority Report * How to
interact directly with objects in the virtual world * The ins and
outs of point clouds, voxel occupancy maps, depth images, and other
fundamentals of volumetric sensor technology Who this book is for
Hacking the Kinect is aimed at makers of all types. Tech-savvy
artists can use the Kinect to drive three-dimensional, interactive
artwork. Robotics hobbyists can create robots capable of seeing and
responding to human motion and gesture.Programmers can create
applications in which users manipulate data through physical motion
and gestures. The creative possibilities are limitless, and fun
Hacking the Kinect does require some programming background.
Familiarity with programming in C++ or similar languages is
assumed. Readers should also be reasonably comfortable working with
electronics - for example, with Arduino or similar equipment. Table
of Contents * Introducing the Kinect * Hardware * Software *
Computer Vision * Gesture Recognition * Voxelization * Introducing
Point Clouds * Enhancing Our Point Clouds * Object Modeling and
Detection * Multiple Kinects
Successfully Measure the Benefits of Green Design and Construction
Sustainability in Engineering Design and Construction outlines the
sustainable practices used in engineering design and construction
operations for all types of engineering and construction projects.
Aimed at ushering the engineering and construction industry into
embracing sustainable practices and green construction techniques,
this book addresses sustainability in engineering design and
construction operations from a historical and global perspective,
and delves into specific sustainability concepts and processes.The
book explains the concepts of sustainable development, corporate
social responsibility (CSR), the Dow Jones Global Sustainability
Index (DJGSI), key performance indicators (KPIs), corporate
sustainability, and the triple bottom line (economic,
environmental, and social values in design and construction).
Relevant to sustainability in every facet of engineering and
construction, it also covers life-cycle environmental cost
analysis, discusses sustainable engineering and site selection, the
economic considerations evaluated when making sustainability
decisions, and explains how to measure and quantify sustainable
performance and apply these practices in the real world. It also
covers project and corporate level sustainability practices,
sustainable construction materials and processes, sustainable heavy
construction equipment, traditional and alternative energy sources,
provides implementation resources for starting and evaluating
sustainability programs, and includes a checklist for measuring the
sustainability of construction operations. The text contains
detailed information on sustainable construction materials and
processes, heavy construction equipment, and traditional and
alternative energy sources. It presents information on sustainable
designs, selecting sustainable sites, designing for passive
survivability, designing for disassembly, and the ISO 14,000
standards. It provides implementation resources for starting and
evaluating sustainability programs and a checklist for measuring
the sustainability of construction operations In addition, it
provides definitions of sustainability terms and expressions, as
well as case studies, examples, discussion questions, and a list of
supplemental references at the end of each chapter. This book
provides information on: Definitions for sustainability terms
Sources for locating global sustainability requirements Current
sustainability issues Environmental laws related to sustainability
and their implications Sustainable design Life-cycle cost
assessment models Sustainable practices currently being used in the
engineering and construction (E&C) industry Corporate-level
sustainability practices Project-level sustainability practices
Global sustainability trends and implications Sustainable materials
Sustainable heavy construction equipment Traditional and
alternative energy sources LEED Green Building Rating System
Sustainability organizations and certification programs
Sustainability implementation resources A summary of sustainable
engineering design and construction
Se desarrollo un proceso de reingenieria a fin de mejorar al SAGAJ
y permitirle su ejecucion en un entorno distribuido tipo Grid bajo
una herramienta de dominio publico denominada Globus Toolkit. El
sistema alineador de secuencias mediante algoritmos geneticos o
SAGAJ fue desarrollado por Lopez(2002), y consiste en una tecnica
de exploracion evolutiva, que toma como entrada dos secuencias de
ADN a fin de detectar zonas de alta similitud, segun funciones de
aptitud definidas para medir la calidad de los alineamientos. El
SAGAJ es un prototipo academico que requeria de mejoras en el
desarrollo del algoritmo genetico, asi como en la documentacion y
exigencias tecnicas formales de la ingenieria del software que
garanticen su robustez."
The Spanish cleric Bartolome de Las Casas is a key figure in the
history of Spain's conquest of the Americas. Las Casas condemned
the torture and murder of natives by the conquistadores in reports
to the Spanish royal court and in tracts such as A Short Account of
the Destruction of the Indies (1552). For his unrelenting
denunciation of the colonialists' atrocities, Las Casas has been
revered as a noble protector of the Indians and as a pioneering
anti-imperialist. He has become a larger-than-life figure invoked
by generations of anticolonialists in Europe and Latin America.
Separating historical reality from myth, Daniel Castro provides a
nuanced, revisionist assessment of the friar's career, writings,
and political activities. Castro argues that Las Casas was very
much an imperialist. Intent on converting the Indians to
Christianity, the religion of the colonizers, Las Casas simply
offered the natives another face of empire: a paternalistic,
ecclesiastical imperialism. Castro contends that while the friar
was a skilled political manipulator, influential at what was
arguably the world's most powerful sixteenth-century imperial
court, his advocacy on behalf of the natives had little impact on
their lives. Analyzing Las Casas's extensive writings, Castro
points out that in his many years in the Americas, Las Casas spent
very little time among the indigenous people he professed to love,
and he made virtually no effort to learn their languages. He saw
himself as an emissary from a superior culture with a divine
mandate to impose a set of ideas and beliefs on the colonized. He
differed from his compatriots primarily in his antipathy to
violence as the means for achieving conversion.
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