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Hacking the Kinect (Paperback, 1st ed.)
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Hacking the Kinect (Paperback, 1st ed.)
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Hacking the Kinect is the technogeek's guide to developing software
and creating projects involving the groundbreaking volumetric
sensor known as the Microsoft Kinect. Microsoft's release of the
Kinect in the fall of 2010 startled the technology world by
providing a low-cost sensor that can detect and track body movement
in three-dimensional space. The Kinect set new records for the
fastest-selling gadget of all time. It has been adopted worldwide
by hobbyists, robotics enthusiasts, artists, and even some
entrepreneurs hoping to build business around the technology.
Hacking the Kinect introduces you to programming for the Kinect.
You'll learn to set up a software environment, stream data from the
Kinect, and write code to interpret that data. The progression of
hands-on projects in the book leads you even deeper into an
understanding of how the device functions and how you can apply it
to create fun and educational projects. Who knows? You might even
come up with a business idea.* Provides an excellent source of fun
and educational projects for a tech-savvy parent to pursue with a
son or daughter * Leads you progressively from making your very
first connection to the Kinect through mastery of its full feature
set * Shows how to interpret the Kinect data stream in order to
drive your own software and hardware applications, including
robotics applications What you'll learn * How to create a software
environment and connect to the Kinect from your PC * How to create
three-dimensional images from the Kinect data stream * How to
recognize and work around hardware limitations * How to build
computer interfaces in the style of Minority Report * How to
interact directly with objects in the virtual world * The ins and
outs of point clouds, voxel occupancy maps, depth images, and other
fundamentals of volumetric sensor technology Who this book is for
Hacking the Kinect is aimed at makers of all types. Tech-savvy
artists can use the Kinect to drive three-dimensional, interactive
artwork. Robotics hobbyists can create robots capable of seeing and
responding to human motion and gesture.Programmers can create
applications in which users manipulate data through physical motion
and gestures. The creative possibilities are limitless, and fun
Hacking the Kinect does require some programming background.
Familiarity with programming in C++ or similar languages is
assumed. Readers should also be reasonably comfortable working with
electronics - for example, with Arduino or similar equipment. Table
of Contents * Introducing the Kinect * Hardware * Software *
Computer Vision * Gesture Recognition * Voxelization * Introducing
Point Clouds * Enhancing Our Point Clouds * Object Modeling and
Detection * Multiple Kinects
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