|
Showing 1 - 14 of
14 matches in All Departments
In this short introduction, David J. Gunkel examines the shifting
world of artificial intelligence, mapping it onto everyday
twenty-first century life and probing the consequences of this
ever-growing industry and movement. The book investigates the
significance and consequences of the robot invasion in an effort to
map the increasingly complicated social terrain of the twenty-first
century. Whether we recognize it as such or not, we are in the
midst of a robot invasion. What matters most in the face of this
machine incursion is not resistance, but how we decide to make
sense of and respond to the social opportunities and challenges
that autonomous machines make available. How to Survive a Robot
Invasion is a fascinating and accessible volume for students and
researchers of new media, philosophy of technology, and their many
related fields. It aims both to assist readers' efforts to
understand a changing world and to provide readers with the
critical insight necessary for grappling with our science
fiction-like future.
In Hacking Cyberspace David J. Gunkel examines the metaphors
applied to new technologies, and how those metaphors inform, shape,
and drive the implementation of the technology in question. The
author explores the metaphorical tropes that have been employed to
describe and evaluate recent advances in computer technology,
telecommunications systems, and interactive media. Taking the
stance that no speech is value-neutral, Gunkel examines such
metaphors as "the information superhighway" and "the electronic
frontier" for their political and social content, and he develops a
critical investigation that not only traces the metaphors'
conceptual history, but explicates their implications and
consequences for technological development. Through Hacking
Cyberspace, David J. Gunkel develops a sophisticated understanding
of new technology that takes into account the effect of
technoculture's own discursive techniques and maneuvers on the
actual form of technological development.
The figure of the 'other' is fundamental to the concept of
communication. Online or offline, communication, which is commonly
defined as the act of sending or imparting information to others,
is only possible in the face of others. In fact, the reason we
communicate is to interact with others-to talk to another, to share
our thoughts and insights with them, or to respond to their needs
and requests. No matter how it is structured or conceptualized,
communication is involved with addressing the other and dealing
with the ontological, epistemological, and ethical questions of
otherness or alterity. But who or what can be other? Who or what
can be the subject of communication? Is the other always and only
another human? Or can the other in these communicative interactions
be otherwise? This book is about others (and other kinds of
others). It concerns the current position and status of the other
in the face of technological innovations that can, in one way or
another distort, mask, or even deface the other. Ten innovative
essays, written by an international team of experts, individually
and in collaboration with each other, seek to diagnose the current
situation with otherness, devise innovative solutions to the
questions of alterity, and provide insight for students, teachers
and researchers trying to make sense of the opportunities and
challenges of the 21st century.
The figure of the 'other' is fundamental to the concept of
communication. Online or offline, communication, which is commonly
defined as the act of sending or imparting information to others,
is only possible in the face of others. In fact, the reason we
communicate is to interact with others-to talk to another, to share
our thoughts and insights with them, or to respond to their needs
and requests. No matter how it is structured or conceptualized,
communication is involved with addressing the other and dealing
with the ontological, epistemological, and ethical questions of
otherness or alterity. But who or what can be other? Who or what
can be the subject of communication? Is the other always and only
another human? Or can the other in these communicative interactions
be otherwise? This book is about others (and other kinds of
others). It concerns the current position and status of the other
in the face of technological innovations that can, in one way or
another distort, mask, or even deface the other. Ten innovative
essays, written by an international team of experts, individually
and in collaboration with each other, seek to diagnose the current
situation with otherness, devise innovative solutions to the
questions of alterity, and provide insight for students, teachers
and researchers trying to make sense of the opportunities and
challenges of the 21st century.
In this short introduction, David J. Gunkel examines the shifting
world of artificial intelligence, mapping it onto everyday
twenty-first century life and probing the consequences of this
ever-growing industry and movement. The book investigates the
significance and consequences of the robot invasion in an effort to
map the increasingly complicated social terrain of the twenty-first
century. Whether we recognize it as such or not, we are in the
midst of a robot invasion. What matters most in the face of this
machine incursion is not resistance, but how we decide to make
sense of and respond to the social opportunities and challenges
that autonomous machines make available. How to Survive a Robot
Invasion is a fascinating and accessible volume for students and
researchers of new media, philosophy of technology, and their many
related fields. It aims both to assist readers' efforts to
understand a changing world and to provide readers with the
critical insight necessary for grappling with our science
fiction-like future.
In "Hacking Cyberspace" David J. Gunkel examines the metaphors
applied to new technologies, and how those metaphors inform, shape,
and drive the implementation of the technology in question. The
author explores the metaphorical tropes that have been employed to
describe and evaluate recent advances in computer technology,
telecommunications systems, and interactive media. Taking the
stance that no speech is value-neutral, Gunkel examines such
metaphors as "the information superhighway" and "the electronic
frontier" for their political and social content, and he develops a
critical investigation that not only traces the metaphors'
conceptual history, but explicates their implications and
consequences for technological development. Through "Hacking
Cyberspace," David J. Gunkel develops a sophisticated understanding
of new technology that takes into account the effect of
technoculture's own discursive techniques and maneuvers on the
actual form of technological development.
Gaming the System takes philosophical traditions out of the ivory
tower and into the virtual worlds of video games. In this book,
author David J. Gunkel explores how philosophical traditions-put
forth by noted thinkers such as Plato, Descartes, Kant, Heidegger,
and Zizek-can help us explore and conceptualize recent developments
in video games, game studies, and virtual worlds. Furthermore,
Gunkel interprets computer games as doing philosophy, arguing that
the game world is a medium that provides opportunities to model and
explore fundamental questions about the nature of reality, personal
identity, social organization, and moral conduct. By using games to
investigate and innovate in the area of philosophical thinking,
Gunkel shows how areas such as game governance and manufacturers'
terms of service agreements actually grapple with the social
contract and produce new postmodern forms of social organization
that challenge existing modernist notions of politics and the
nation state. In this critically engaging study, Gunkel considers
virtual worlds and video games as more than just "fun and games,"
presenting them as sites for new and original thinking about some
of the deepest questions concerning the human experience.
Zizek Studies: The Greatest Hits (So Far) assembles and presents
the best work published in the field of Zizek Studies over the last
ten years, providing teachers, students, and researchers with a
carefully curated volume of leading-edge scholarship addressing the
unique and sometimes eclectic work of Slovenian philosopher and
cultural critic Slavoj Zizek. The chapters included in this
collection have been rigorously tested in and culled from the
(virtual) pages of the International Journal of Zizek Studies, a
leading open access journal that began publication in 2007. The
book is organized into three sections or subject areas where Zizek
and his seemingly indefatigable efforts have had significant
impact: philosophy, politics, and popular culture. As a "greatest
hits," the book offers the long-time fan and uninitiated newcomer
alike a comprehensive overview of the wide range of opportunity in
the field of Zizek studies and a remarkable collection of truly
interdisciplinary "hits" from a diverse set of innovative and
accomplished writers.
Gaming the System takes philosophical traditions out of the ivory
tower and into the virtual worlds of video games. In this book,
author David J. Gunkel explores how philosophical traditions—put
forth by noted thinkers such as Plato, Descartes, Kant, Heidegger,
and Žižek—can help us explore and conceptualize recent
developments in video games, game studies, and virtual worlds.
Furthermore, Gunkel interprets computer games as doing philosophy,
arguing that the game world is a medium that provides opportunities
to model and explore fundamental questions about the nature of
reality, personal identity, social organization, and moral conduct.
By using games to investigate and innovate in the area of
philosophical thinking, Gunkel shows how areas such as game
governance and manufacturers' terms of service agreements actually
grapple with the social contract and produce new postmodern forms
of social organization that challenge existing modernist notions of
politics and the nation state. In this critically engaging study,
Gunkel considers virtual worlds and video games as more than just
"fun and games," presenting them as sites for new and original
thinking about some of the deepest questions concerning the human
experience.
This book addresses the multifaceted aspects of transgression in
the digital age, from piracy to audio mashups. One doesn't need to
look far to find examples of contemporary locations of cultural
opposition. Digital piracy, audio mashups, The Onion and Wikipedia
are all examples of transgression in our current mediascape. And as
digital age transgression becomes increasingly essential, it also
becomes more difficult to define and protect. The contributions in
this collection are organized into six sections that address the
use of new technologies to alter existing cultural messages, the
incorporation of technology and alternative media in transformation
of everyday cultural practices and institutions, and the reuse and
repurposing of technology to focus active political engagement and
innovative social change. Bringing together a variety of scholars
and case studies, "Transgression 2.0" will be the first key
resource for scholars and students interested in digital culture as
a transformative intervention in the types, methods and
significance of cultural politics.
|
You may like...
Elvis
Baz Luhrmann
Blu-ray disc
R191
R171
Discovery Miles 1 710
Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
|