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This book is a theological reflection about the process and event
of Brexit: Britain's departure from the European Union. Within a
framework of liberation and postmodern theology, it examines Brexit
against a history of the EU, with themes of community, identity,
marriage, and divorce. It considers the emotional reactions which
have been generated, and places Brexit in the context of
contemporary populism and the politics of the United States. The
book concludes with a call for reconciliation via new imaginaries
of solidarity and inclusion.
Stories from the Street is a theological exploration of interviews
with men and women who had experienced homelessness at some stage
in their lives. Framed within a theology of story and a theology of
liberation, Nixon suggests that story is not only a vehicle for
creating human transformation but it is one of God's chosen means
of effecting change. Short biographies of twelve characters are
examined under themes including: crises in health and
relationships, self-harm and suicide, anger and pain, God and the
Bible. Expanding the existing literature of contextual theology,
this book provides an alternative focus to a church-shaped mission
by advocating with, and for, a very marginal group; suggesting that
their experiences have much to teach the church. Churches are
perceived as being active in terms of pastoral work, but reluctant
to ask more profound questions about why homelessness exists at
all. A theology of homelessness suggests not just a God of the
homeless, but a homeless God, who shares stories and provides hope.
Engaging with contemporary political and cultural debates about
poverty, housing and public spending, Nixon presents a unique
theological exploration of homeless people, suffering, hope and the
human condition.
Stories from the Street is a theological exploration of interviews
with men and women who had experienced homelessness at some stage
in their lives. Framed within a theology of story and a theology of
liberation, Nixon suggests that story is not only a vehicle for
creating human transformation but it is one of God's chosen means
of effecting change. Short biographies of twelve characters are
examined under themes including: crises in health and
relationships, self-harm and suicide, anger and pain, God and the
Bible. Expanding the existing literature of contextual theology,
this book provides an alternative focus to a church-shaped mission
by advocating with, and for, a very marginal group; suggesting that
their experiences have much to teach the church. Churches are
perceived as being active in terms of pastoral work, but reluctant
to ask more profound questions about why homelessness exists at
all. A theology of homelessness suggests not just a God of the
homeless, but a homeless God, who shares stories and provides hope.
Engaging with contemporary political and cultural debates about
poverty, housing and public spending, Nixon presents a unique
theological exploration of homeless people, suffering, hope and the
human condition.
This book is a theological reflection about the process and event
of Brexit: Britain's departure from the European Union. Within a
framework of liberation and postmodern theology, it examines Brexit
against a history of the EU, with themes of community, identity,
marriage, and divorce. It considers the emotional reactions which
have been generated, and places Brexit in the context of
contemporary populism and the politics of the United States. The
book concludes with a call for reconciliation via new imaginaries
of solidarity and inclusion.
Get started creating video games using Unreal Engine 4 (UE4) and
learning the fundamentals of game development. Through hands-on,
step-by-step tutorials, you will learn to design engaging
environments and a build solid foundation for more complex games.
Discover how to utilize the 3D game design software behind the
development of immensely popular games for PC, console, and mobile.
Beginning Unreal Game Development steers you through the
fundamentals of game development with UE4 to design environments
that both engage the player and are aesthetically pleasing. Author
David Nixon shows you how to script logic, define behaviors, store
data, and create characters. You will learn to create user
interfaces, such as menus, load screens, and head-up displays
(HUDs), and manipulate audio to add music, sound effects, and
dialogue to your game. The book covers level editors, actor types,
blueprints, character creation and control, and much more.
Throughout the book, you'll put theory into practice and create an
actual game using a series of step-by-step tutorials. With a clear,
step-by-step approach, Beginning Unreal Game Development builds up
your knowledge of Unreal Engine 4 so you can start creating and
deploying your own 3D video games in no time. What You Will Learn
Learn the fundamentals of game design Understand how to use Unreal
Engine 4 Design amazing levels for your characters to play in
Script logic to control the behavior of the world you create Who
This Book Is For This book is for beginners with no prior game
design or programming experience. It is also intended for video
game enthusiasts who are brand-new to the world of game development
and want to learn how to design a game from scratch using UE4.
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