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The second edition of Rhetoric Online: The Politics of New Media
has been extensively revised and expanded in order to
systematically examine how rhetorical theory can be applied to
political activity across a wide range of new media technologies.
Warnick and Heineman study the web as a public sphere, touching on
how websites, social media, smartphone applications, blogs, viral
video, and web-based anti-institutional practices such as
hacktivism impact everything from electoral politics to activism.
Furthermore, they provide critical insight into how rhetoricians
might consider existing theories of persuasion, identity,
narrative, intertextuality, social movements, and more in the
context of evolving new media technology. This edition contains
completely new chapters on viral video, social identity and social
media, and anti-institutional politics online.
The growth in popularity and complexity of video games has spurred
new interest in how games are developed and in the research and
technology behind them. David Heineman brings together some of the
most iconic, influential, and interesting voices from across the
gaming industry and asks them to weigh in on the past, present, and
future of video games. Among them are legendary game designers
Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about
their history of innovations from the earliest days of the video
game industry through to the present; contemporary trailblazers
Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who
discuss contemporary relationships between those who create games
and those who play them; and scholars Ian Bogost (How to Do Things
With Videogames) and Edward Castronova (Exodus to the Virtual
World), who discuss how to research and write about games in ways
that engage a range of audiences. These experts and others offer
fascinating perspectives on video games, game studies, gaming
culture, and the game industry more broadly.
The growth in popularity and complexity of video games has spurred
new interest in how games are developed and in the research and
technology behind them. David Heineman brings together some of the
most iconic, influential, and interesting voices from across the
gaming industry and asks them to weigh in on the past, present, and
future of video games. Among them are legendary game designers
Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about
their history of innovations from the earliest days of the video
game industry through to the present; contemporary trailblazers
Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who
discuss contemporary relationships between those who create games
and those who play them; and scholars Ian Bogost (How to Do Things
With Videogames) and Edward Castronova (Exodus to the Virtual
World), who discuss how to research and write about games in ways
that engage a range of audiences. These experts and others offer
fascinating perspectives on video games, game studies, gaming
culture, and the game industry more broadly.
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