![]() |
![]() |
Your cart is empty |
||
Showing 1 - 2 of 2 matches in All Departments
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry's brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.
|
![]() ![]() You may like...
Education, Equality and Justice in the…
Inny Accioly, Donaldo Macedo
Hardcover
R2,200
Discovery Miles 22 000
The Theory Of Education - A Compilation
C. Booyse, E. du Plessis, …
Paperback
R434
Discovery Miles 4 340
Using Digital Humanities in the…
Claire Battershill, Shawna Ross
Hardcover
R2,566
Discovery Miles 25 660
Critical Pedagogy for Healing - Paths…
Tricia Kress, Christopher Emdin, …
Hardcover
R2,918
Discovery Miles 29 180
|