This book takes a real-world, in-depth journey through the
game-design process, from the initial blue sky sessions to pitching
for a green light. The author discusses the decision and
brainstorming phase, character development and story wrap, creation
of content and context outlines, flowcharting game play, and
creating design documents. Special features include examples of
both classic and contemporary games, and interviews with many of
the game industry's brightest professionals who share their
insights on key elements in game design, and their analysis on what
makes a game a blockbuster hit. This book is a perfect guide for
the novice, student, and game enthusiast interested in learning the
nuts and bolts of the computer-game industry.
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