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In 1972, three scientists from MIT created a computer model that
analyzed global resource consumption and production. Their results
shocked the world and created stirring conversation about global
'overshoot, ' or resource use beyond the carrying capacity of the
planet. Now, preeminent environmental scientists Donnella Meadows,
Jorgen Randers, and Dennis Meadows have teamed up again to update
and expand their original findings in "The Limits to Growth: The 30
Year Global Update,"Meadows, Randers, and Meadows are international
environmental leaders recognized for their groundbreaking research
into early signs of wear on the planet. Citing climate change as
the most tangible example of our current overshoot, the scientists
now provide us with an updated scenario and a plan to reduce our
needs to meet the carrying capacity of the planet.Over the past
three decades, population growth and global warming have forged on
with a striking semblance to the scenarios laid out by the World3
computer model in the original "Limits to Growth," While Meadows,
Randers, and Meadows do not make a practice of predicting future
environmental degradation, they offer an analysis of present and
future trends in resource use, and assess a variety of possible
outcomes.In many ways, the message contained in "Limits to Growth:
The 30-Year Update" is a warning. Overshoot cannot be sustained
without collapse. But, as the authors are careful to point out,
there is reason to believe that humanity can still reverse some of
its damage to Earth if it takes appropriate measures to reduce
inefficiency and waste.Written in refreshingly accessible prose,
"Limits to Growth: The 30-Year Update" is a long anticipated
revival ofsome of the original voices in the growing chorus of
sustainability. "Limits to Growth: The 30 Year Update" is a work of
stunning intelligence that will expose for humanity the hazy but
critical line between human growth and human development.
This book has become a favorite of K-12 teachers, university
faculty, and corporate consultants. It provides short gaming
exercises that illustrate the subtleties of systems thinking. The
companion DVD shows the authors introducing and running each of the
thirty games.The thirty games are classified by these areas of
learning: Systems Thinking, Mental Models, Team Learning, Shared
Vision, and Personal Mastery. Each description clearly explains
when, how, and why the game is useful. There are explicit
instructions for debriefing each exercise as well as a list of all
required materials. A summary matrix has been added for a quick
glance at all thirty games. When you are in a hurry to find just
the right initiative for some part of your course, the matrix will
help you find it.Linda Booth Sweeney and Dennis Meadows both have
many years of experience in teaching complex concepts. This book
reflects their insights. Every game works well and provokes a deep
variety of new insights about paradigms, system boundaries,
causal-loop diagrams, reference modes, and leverage points. Each of
the thirty exercises here was tested and refined many times until
it became a reliable source of learning. Some of the games are
adapted from classics of the outdoor education field. Others are
completely new. But all of them complement readings and lectures to
help participants understand intuitively the principles of systems
thinking.
Advocates and teachers often find it difficult to communicate the
complexities of climate change, because the people they are trying
to reach hold so many mistaken assumptions. They assume, for
example, that when climate change becomes an obvious threat to our
everyday lives, there will still be time enough to make changes
that will avoid disaster. Yet at that point it will be too late. Or
they assume we can use our current paradigms and policy tools to
find solutions. Yet the approaches that caused damage in the first
place will cause even more damage in the future. Even the
increasingly dire warnings from scientists haven't shaken such
assumptions. Is there another way to reach people? The simple,
interactive exercises in The Climate Change Playbook can help
citizens better understand climate change, diagnose its causes,
anticipate its future consequences, and effect constructive change.
Adapted from The Systems Thinking Playbook, the twenty-two games
are now specifically relevant to climate-change communications and
crafted for use by experts, advocates, and educators. Illustrated
guidelines walk leaders through setting each game up, facilitating
it, and debriefing participants. Users will find games that are
suitable for a variety of audiences-whether large and seated, as in
a conference room, or smaller and mobile, as in a workshop,
seminar, or meeting. Designed by leading thinkers in systems,
communications, and sustainability, the games focus on learning by
doing.
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