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Have you ever wanted to include believable, solid interactivity in
your games and projects to give them that extra edge? Physics for
JavaScript Games, Animation, and Simulations teaches you how to
incorporate real physics, such as gravity, friction, and buoyancy,
into your HTML5 games, animations, and simulations. It also
includes more advanced topics, such as particle systems, which are
essential for creating effects such as sparks or smoke. Finally,
the book addresses the key issue of balancing accuracy and
performance in your games and simulations, and the final chapters
give you the information and the code to make the right choice for
your project. Physics for JavaScript Games, Animation, and
Simulations assumes you have a basic knowledge of JavaScript and
HTML5. However, no previous knowledge of physics is required--only
some very basic math skills. The authors present everything from
basic principles to advanced concepts in an approachable way, so
you'll be able to follow the logic and easily adapt the principles
to your own applications. The book is packed full of practical
examples of how physics can be applied to your own games and
applications.Spring behaviors can be used for anything from
tweaking lowrider suspension to creating menu systems; flotation
mechanics enable the simulation of submersibles or dirigibles; you
can even create your own universe with accurate orbits and gravity.
It doesn't matter if you're modeling the Lorentz force in an
electromagnetic field, or you're modeling the lethal force of your
blade of Ch'Thon, Physics for JavaScript Games, Animation, and
Simulations enables you to fill your games and applications with
accurate and realistic effects. What you'll learn * Learn all the
basic math and physics you'll need to incorporate realism into your
projects. * Incorporate a wide range of forces such as gravity,
friction, and buoyancy. * Build a number of realistic simulations.
* Model particle systems and use them to create visual effects. *
Create complex systems using rigid bodies and mass-spring systems.
* Deal with numerical subtleties, including accuracy and stability
of integration schemes.Who this book is for Physics for JavaScript
Games, Animation, and Simulations is for JavaScript developers
interested in incorporating real physics into their games,
animations, simulations or generative art projects.
Physics for Flash Games, Animation, and Simulations teaches
ActionScript programmers how to incorporate real physics into their
Flash animations, games, user interfaces, and simulations. *
Introduces Flash physics in an accurate, but approachable way,
covering what is required to produce physically realistic
simulations (as opposed to animations that look roughly right) *
Packed full of practical examples of how physics can be applied to
your own games and applications * Addresses the diverse needs of
game developers, animators, artists, and e-learning developers The
book assumes a basic knowledge of ActionScript and Flash. However,
no previous knowledge of physics is required - only some very basic
math skills. The authors present everything from basic principles
to advanced concepts, so you'll be able to follow the logic and
easily adapt the principles to your own applications. The book
builds on your physics knowledge, enabling you to create not only
visual effects, but also more complex models and simulations.What
you'll learn * Basic math and physics you'll need to incorporate
realism into your games, animations and simulations * How to
incorporate a wide range of forces, including environmental forces
such as gravity and friction, and forces due to fluids, such as
drag and upthrust * How to build a number of realistic simulations,
like submarines and flight simulators * How to model particle
systems and use them for generative art and to create effects, such
as smoke * Numerical subtleties, including accuracy and stability
of integration schemes and handling boundary conditions properly;
and how and when to use approximations and analytical solutions Who
this book is for Flash developers interested in incorporating real
physics into their games, animations, simulations or generative art
projects. Table of Contents * Introduction to Physics Programming *
Selected ActionScript 3.0Topics * Some Math Background * Basic
Physics Concepts * The Laws Governing Motion * Gravity, Orbits, and
Rockets * Contact and Fluid Forces * Restoring Forces: Springs and
Oscillations * Centripetal Forces: Rotational Motion * Long-Range
Forces * Collisions * Particle Systems * Extended Objects *
Numerical Integration Schemes * Other Technical Issues * Simulation
Projects
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