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Physics for JavaScript Games, Animation, and Simulations - with HTML5 Canvas (Paperback, 1st ed.): Adrian Dobre, Dev Ramtal Physics for JavaScript Games, Animation, and Simulations - with HTML5 Canvas (Paperback, 1st ed.)
Adrian Dobre, Dev Ramtal
R3,588 Discovery Miles 35 880 Ships in 18 - 22 working days

Have you ever wanted to include believable, solid interactivity in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. Finally, the book addresses the key issue of balancing accuracy and performance in your games and simulations, and the final chapters give you the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required--only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how physics can be applied to your own games and applications.Spring behaviors can be used for anything from tweaking lowrider suspension to creating menu systems; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own universe with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field, or you're modeling the lethal force of your blade of Ch'Thon, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. What you'll learn * Learn all the basic math and physics you'll need to incorporate realism into your projects. * Incorporate a wide range of forces such as gravity, friction, and buoyancy. * Build a number of realistic simulations. * Model particle systems and use them to create visual effects. * Create complex systems using rigid bodies and mass-spring systems. * Deal with numerical subtleties, including accuracy and stability of integration schemes.Who this book is for Physics for JavaScript Games, Animation, and Simulations is for JavaScript developers interested in incorporating real physics into their games, animations, simulations or generative art projects.

Physics for Flash Games, Animation, and Simulations (Paperback, 1st ed.): Adrian Dobre, Dev Ramtal Physics for Flash Games, Animation, and Simulations (Paperback, 1st ed.)
Adrian Dobre, Dev Ramtal
R1,390 Discovery Miles 13 900 Ships in 18 - 22 working days

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. * Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) * Packed full of practical examples of how physics can be applied to your own games and applications * Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required - only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.What you'll learn * Basic math and physics you'll need to incorporate realism into your games, animations and simulations * How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust * How to build a number of realistic simulations, like submarines and flight simulators * How to model particle systems and use them for generative art and to create effects, such as smoke * Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects. Table of Contents * Introduction to Physics Programming * Selected ActionScript 3.0Topics * Some Math Background * Basic Physics Concepts * The Laws Governing Motion * Gravity, Orbits, and Rockets * Contact and Fluid Forces * Restoring Forces: Springs and Oscillations * Centripetal Forces: Rotational Motion * Long-Range Forces * Collisions * Particle Systems * Extended Objects * Numerical Integration Schemes * Other Technical Issues * Simulation Projects

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