Books > Science & Mathematics > Physics > Applied physics & special topics
|
Buy Now
Physics for Flash Games, Animation, and Simulations (Paperback, 1st ed.)
Loot Price: R1,520
Discovery Miles 15 200
|
|
Physics for Flash Games, Animation, and Simulations (Paperback, 1st ed.)
Expected to ship within 10 - 15 working days
|
Physics for Flash Games, Animation, and Simulations teaches
ActionScript programmers how to incorporate real physics into their
Flash animations, games, user interfaces, and simulations. *
Introduces Flash physics in an accurate, but approachable way,
covering what is required to produce physically realistic
simulations (as opposed to animations that look roughly right) *
Packed full of practical examples of how physics can be applied to
your own games and applications * Addresses the diverse needs of
game developers, animators, artists, and e-learning developers The
book assumes a basic knowledge of ActionScript and Flash. However,
no previous knowledge of physics is required - only some very basic
math skills. The authors present everything from basic principles
to advanced concepts, so you'll be able to follow the logic and
easily adapt the principles to your own applications. The book
builds on your physics knowledge, enabling you to create not only
visual effects, but also more complex models and simulations.What
you'll learn * Basic math and physics you'll need to incorporate
realism into your games, animations and simulations * How to
incorporate a wide range of forces, including environmental forces
such as gravity and friction, and forces due to fluids, such as
drag and upthrust * How to build a number of realistic simulations,
like submarines and flight simulators * How to model particle
systems and use them for generative art and to create effects, such
as smoke * Numerical subtleties, including accuracy and stability
of integration schemes and handling boundary conditions properly;
and how and when to use approximations and analytical solutions Who
this book is for Flash developers interested in incorporating real
physics into their games, animations, simulations or generative art
projects. Table of Contents * Introduction to Physics Programming *
Selected ActionScript 3.0Topics * Some Math Background * Basic
Physics Concepts * The Laws Governing Motion * Gravity, Orbits, and
Rockets * Contact and Fluid Forces * Restoring Forces: Springs and
Oscillations * Centripetal Forces: Rotational Motion * Long-Range
Forces * Collisions * Particle Systems * Extended Objects *
Numerical Integration Schemes * Other Technical Issues * Simulation
Projects
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.