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Cooperative game theory is a booming research area with many new
developments in the last few years. So, our main purpose when prep-
ing the second edition was to incorporate as much of these new dev-
opments as possible without changing the structure of the book.
First, this o?ered us the opportunity to enhance and expand the
treatment of traditional cooperative games, called here crisp
games, and, especially, that of multi-choice games, in the idea to
make the three parts of the monograph more balanced. Second, we
have used the opportunity of a
secondeditiontoupdateandenlargethelistofreferencesregardingthe
threemodels of cooperative games. Finally, we have bene?ted
fromthis opportunity by removing typos and a few less important
results from the ?rst edition of the book, and by slightly
polishing the English style and the punctuation, for the sake of
consistency along the monograph. The main changes are: (1) Chapter
3 contains an additional section, Section 3. 3, on the - erage
lexicographic value, which is a recent one-point solution concept
de?ned on the class of balanced crisp games. (2) Chapter 4 is new.
It o?ers a brief overview on solution c- cepts for crisp games from
the point of view of egalitarian criteria, and presents in Section
4. 2 a recent set-valued solution concept based on egalitarian
considerations, namely the equal split-o? set.
(3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition
because Section 5. 4 dealing with the relation between convex games
and clan games with crisp coalitions is new.
Cooperative game theory is a booming research area with many new
developments in the last few years. So, our main purpose when prep-
ing the second edition was to incorporate as much of these new dev-
opments as possible without changing the structure of the book.
First, this o?ered us the opportunity to enhance and expand the
treatment of traditional cooperative games, called here crisp
games, and, especially, that of multi-choice games, in the idea to
make the three parts of the monograph more balanced. Second, we
have used the opportunity of a
secondeditiontoupdateandenlargethelistofreferencesregardingthe
threemodels of cooperative games. Finally, we have bene?ted
fromthis opportunity by removing typos and a few less important
results from the ?rst edition of the book, and by slightly
polishing the English style and the punctuation, for the sake of
consistency along the monograph. The main changes are: (1) Chapter
3 contains an additional section, Section 3. 3, on the - erage
lexicographic value, which is a recent one-point solution concept
de?ned on the class of balanced crisp games. (2) Chapter 4 is new.
It o?ers a brief overview on solution c- cepts for crisp games from
the point of view of egalitarian criteria, and presents in Section
4. 2 a recent set-valued solution concept based on egalitarian
considerations, namely the equal split-o? set.
(3)Chapter5isbasicallyanenlargedversionofChapter4ofthe?rst edition
because Section 5. 4 dealing with the relation between convex games
and clan games with crisp coalitions is new.
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