![]() |
![]() |
Your cart is empty |
||
Showing 1 - 9 of 9 matches in All Departments
The third edition of the acclaimed Routledge Companion to Aesthetics contains over sixty chapters written by leading international scholars covering all aspects of aesthetics. This companion opens with an historical overview of aesthetics including entries on Plato, Aristotle, Kant, Nietzsche, Heidegger, Adorno, Benjamin, Foucault, Goodman, and Wollheim. The second part covers the central concepts and theories of aesthetics, including the definitions of art, taste, the value of art, beauty, imagination, fiction, narrative, metaphor and pictorial representation. Part three is devoted to issues and challenges in aesthetics, including art and ethics, art and religion, creativity, environmental aesthetics and feminist aesthetics. The final part addresses the individual arts, including music, photography, film, videogames, literature, theater, dance, architecture and design. With ten new entries, and revisions and updated suggestions for further reading throughout, The Routledge Companion to Aesthetics is essential for anyone interested in aesthetics, art, literature, and visual studies.
Imagination, Philosophy and the Arts is the first comprehensive collection of papers by philosophers examining the nature of imagination and its role in understanding and making art. Imagination is a central concept in aesthetics with close ties to issues in the philosophy of mind and the philosophy of language, yet it has not received the kind of sustained, critical attention it deserves. This collection of seventeen brand new essays critically examines just how and in what form the notion of imagination illuminates fundamental problems in the philosophy of art.
What is computer art? Do the concepts we usually employ to talk about art, such as 'meaning', 'form' or 'expression' apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as 'interactivity' and 'user'. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.
What is computer art? Do the concepts we usually employ to talk about art, such as meaning, form or expression apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as interactivity and user . Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.
As the sunset swings into view, you think, "That's beautiful." You take a bite of cake and you think, "Wow, that's sweet"-maybe too sweet. You hear that new song and it blows you away. You play it for your friends. The novel is wonderful, the movie disappoints, the dress looked better in the store. Aesthetic Life and Why It Matters offers three new answers to Socrates's great question about how we should live that focus on the place of aesthetic engagement in well-being. Three philosophers offer their perspectives on how aesthetic commitments move us through the world and shape our well-being, our sense of self, and our connections to others. Aesthetic engagement is a site for achievement, it cultivates individuality within a context of community, and it satisfies a hunger for exploring our differences. A closing dialogue between the authors probes some flash points in thinking about value: disagreement, subjectivism, ethnocentrism, fads and fashions, and ideology critique. Written in appealing prose, with vivid examples, a comprehensive introduction, and suggestions for further reading, the book is designed as a self-contained module in aesthetics for introductory courses in philosophy.
The third edition of the acclaimed Routledge Companion to Aesthetics contains over sixty chapters written by leading international scholars covering all aspects of aesthetics. This companion opens with an historical overview of aesthetics including entries on Plato, Aristotle, Kant, Nietzsche, Heidegger, Adorno, Benjamin, Foucault, Goodman, and Wollheim. The second part covers the central concepts and theories of aesthetics, including the definitions of art, taste, the value of art, beauty, imagination, fiction, narrative, metaphor and pictorial representation. Part three is devoted to issues and challenges in aesthetics, including art and ethics, art and religion, creativity, environmental aesthetics and feminist aesthetics. The final part addresses the individual arts, including music, photography, film, videogames, literature, theater, dance, architecture and design. With ten new entries, and revisions and updated suggestions for further reading throughout, The Routledge Companion to Aesthetics is essential for anyone interested in aesthetics, art, literature, and visual studies.
There are many ways to picture the world - Australian `x-ray' pictures, cubist collages, Amerindian split-style figures, and pictures in two-point perspective each draw attention to different features of what they represent. The premise of Understanding Pictures is that this diversity is the central fact with which a theory of figurative pictures must reckon. Lopes argues that identifying pictures' subjects is akin to recognizing objects whose appearances have changed over time. He develops a schema for categorizing the different ways pictures represent-the different kinds of meaning they have-and he contends that depiction's epistemic value lies in its representational diversity. He also offers a novel account of the phenomenology of pictorial experience, comparing pictures to visual prostheses like mirrors and binoculars. The book concludes with a discussion of works of art which have made pictorial meaning their theme, demonstrating the importance of the issues this book raises for understanding the aesthetics of pictures.
There are not one but many ways to picture the worldAustralian 'x-ray' pictures, cubist collages, Amerindian split-style figures, and pictures in two-point perspective each draw attention to different features of what they represent. The premise of Understanding Pictures is that this diversity is the central fact with which a theory of figurative pictures must reckon. Lopes argues that identifying pictures' subjects is akin to recognizing objects whose appearances have changed over the time. He develops a scheme for categorizing the different ways pictures represent - the different kinds of meaning they have - and he contends that depiction's epistemic value lies in its representational diversity. He also offers a novel account of the phenomenology of pictorial experience, comparing pictures to visual prostheses like mirrors and binoculars. The book concludes with a discussion of works of art which have made pictorial meaning their theme, demonstrating the importance of the issues this book raises for understanding the aesthetics of pictures.
|
![]() ![]() You may like...
|