What is computer art? Do the concepts we usually employ to talk
about art, such as 'meaning', 'form' or 'expression' apply to
computer art?
A Philosophy of Computer Art is the first book to explore these
questions. Dominic Lopes argues that computer art challenges some
of the basic tenets of traditional ways of thinking about and
making art and that to understand computer art we need to place
particular emphasis on terms such as 'interactivity' and
'user'.
Drawing on a wealth of examples he also explains how the roles
of the computer artist and computer art user distinguishes them
from makers and spectators of traditional art forms and argues that
computer art allows us to understand better the role of technology
as an art medium.
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