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THE SAURONS ARE HERE The battle between the Sauron Coalition of Secession and the First Empire of Man in the twenty-seventh century ended in a war of extermination and the all-out bombardment of the planet Sauron. The only surviving Sauron spaceship, the Fomoria, is commanded by Vessel First Rank Galen Diettinger. Fleeing Imperial pursuit, the Saurons land on Haven, a hardscrabble world of extreme temperatures, hard radiation, deadly flora and fauna and wastelands containing some of the toughest humans in occupied space. Born in rebellions and civil war, life on Haven is a constant struggle against the harsh moon's environment, as well as its other occupants-animal and human-all desperate to carve out their own niche. On this desolate moon, the Sauron Soldiers not only have to fight off the human inhabitants, but face a mutiny in their own ranks, as the Cyborg Super Soldiers make a bid to rule the last surviving colony. The Cyborgs are the ultimate product of Sauron's millennium-long eugenics program and as such are the end-point in the Race's military development. To the Super Soldiers it is unthinkable that a mere Soldier-no matter how brilliant-should command the new Sauron Homeworld. Meanwhile, Brigadier Gary Cummings, commander of the Haven Volunteers, has lost both his headquarters and military forts. But Brigadier Cummings has fought the Saurons before and knows that the Saurons have no mercy for human norms; this is a war of total domination. The Saurons want to own Haven and use her population as breeding stock for future Soldiers. To fight back, the Brigadier is starting a guerilla campaign in the outback. Castell City and Lermontovgrad have been bombed back to the stone age, but the humans of War World have been tested before.... The one thing the Saurons hadn't anticipated was a mutiny in their own ranks leading to a three-cornered war.
"Fitzgerald Baker may well have been conceived in an act of erotic terrorism. That was what his mother had told him and it can be verified that Felix Pendragon initiated her into the League of Erotic Terrorists. However, she was also known to sacrifice truth for entertainment in most of what she said." With these words, Phillip Wendell, lifestyle crisis counselor, relates to the reader the initial phase of the counseling of Fitzgerald Baker whose crisis was triggered by viewing Roald Vallen's documentary, The Crying Clown Rites. The painful initiation of youth into manhood, the bizarre clown makeup and the hunt that ended in a thrill kill were disturbing parts of the film to Fitz, a disenchanted architect in his thirties who is tired of the lifestyle of transient personalities and throwaway relationships. Baker-the great grandson of John F. Kennedy and Marilyn Monroe-believes that maturity has evaded him and he fears both assassination and suicide because both run rampant in his ancestry. The film about the secret rites of the Jackson Hole Enclave bring these fears to the surface. Phillip takes Fitz on a Candide-like journey through the psychiatric cults and treatments of the late twenty-second century. This strange journey culminates when Phillip uses hypnodrug psychodrama to recreate in Fitz's mind the assassination of John F. Kennedy in Dallas with Fitz over-identifying with the victim. "The best psychological science-fiction novel since The Demolished Man...the tension mounts and mounts...I couldn't put it down...it might do your head as much good as an Encounter Group with the Marx Brothers " Robert Anton Wilson, Coauthor of the Illuminatus Trilogy
War World is a future military shared-world anthology created by John F. Carr and Jerry Pournelle. The War World series includes seven short story collections and six novels all taking place in Jerry Pournelle's CoDominium and Empire of Man Future History, spanning several thousand years. The primary setting is a barely-habitable moon named Haven, or War World as it later becomes known. Born of rebellion and civil war, Haven, is a world forever at war, each with all-and all against the Saurons. The New Harmonies were original owners and settlers of Haven until the CoDominium decided any place that inhospitable would make an excellent dumping ground for political exiles, troublesome minorities and garden variety criminals. Over a year from Earth, by way of the old Bureau of Relocation deportee ships, Haven was the end of the line of CoDominium occupied space. During the Imperium, Haven was used as a recruiting ground for the Imperial Marines and became one of the first worlds abandoned when the war against the Sauron dominated Coalition of Secession got ugly. Although humanity has annihilated the Sauron Homeworld, the cost was high: the First Empire is beginning its long spiral into a Dark Age and the secret of interstellar travel will soon be lost for centuries. When a shipload of Saurons bent on conquest arrive unexpectedly, War World goes from pest-hole to Hellhole. Born of rebellion and civil war, cut off from the rest of humanity after the Secession Wars, Haven is bombed back to barbarism by the Sauron invaders. The Saurons, in fear of Imperial revenge, have vowed to cut Haven off from the rest of the Empire while they slowly absorb the superior human norms into their own perverted gene pool. Any and all who resist will die. The Haveners should have been easy pickings for the superhuman newcomers. However, what the Saurons hadn't anticipated was the Haven is a world forever at war, each with all-and all against the Saurons.
WAR WORLD: TAKEOVER is the second volume in a grand reissue of War World that will present Haven's history in a chronological fashion for the very first time. Takeover is a trade hardcover volume and includes eight new stories as well as two previously published yarns. On Earth, overpopulation and rising nationalism require the resettlement of millions of troublesome minorities or the fragile peace between the USSR and the USA will go down in flames. It is up to the CoDominium to solve this problem and it just so happens the Bureau of ReLocation has discovered the perfect dumping ground for millions of unwanted minorities and religious fanatics while the mining companies exploiting Haven's considerable resources need a cheap and expendable labor pool. One hand washes the other, thus the CD Bureau of Intelligence gives orders to subvert Harmony rule and turn Haven into a CoDominium Protectorate. Meanwhile, the inhabitants of Haven are having their own problems due to too many transportees from Earth, too few resources, too few live births and the most inhospitable environment known to sustain life-just barely. If that's not enough, now they have to face a hostile takeover by the very people they left Earth to escape For more info, visit the War World web site at: www.warworldcentral.com
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