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Showing 1 - 7 of 7 matches in All Departments
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager whos looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Teamwork can be fun Did you know that games can: Raise sagging morale Liven up boring staff meetings Increase interaction among staff members Promote a culture of harmony and cooperation Create an atmosphere of fun for your team Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out. Games Can Be Played In or Out of the Office Requiring few or no props, "The Big Book of Team-Motivating Games" is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.
Dont let the audience snooze through any of your presentations! How do you keep an audience from becoming bored or restless during a presentation? Find out with The Big Book of Presentation Games. Each game in The Big Book of Presentation Games is fast, fun, creative, and easy-to-read, and easy-to-lead, and costs little or nothing. Categories also include: great session-openers; icebreakers; climate-setting games; practical jokes and tricks; audience brainteasers; motivation activities; memorable closing activities; and much more!
More than 700,000 books sold in the Big Book series Always say and do the right thing at the right time Developing the necessary skills critical to teamwork and company success--taught in a fun group format Meeting new people, developing listening skills, learning proper business etiquette, or dealing with difficult customers or coworkers are all challenges every company faces. "The Big Book of People Skills Games" offers a host of interactive yet engaging games you can use to tackle all of these communication-challenged areas within your group. RESULTS: effective communication, greater team confidence, and improved customer service. These short but fun games can be adapted to any setting, cost virtually nothing, and show you how to boost both employee and customer interaction, reduce absenteeism, and foster a more positive and productive environment--all necessary ingredients for company growth and success. "The Big Book of People Skills Games" helps you: Improve internal and external communication Promote group thinking on potential problems facing the company Build stronger relationships with coworkers and clients Teach your team about proper work procedures This is the complete reference for enhancing interpersonal skills--both personally and professionally--from the trusted Big Book series.
"Human Resource Development, 3rd Edition," is the revised and expanded version of a book that has helped launch many successful training careers.With a clear and concise blending of learning theory and field-tested procedures, "Human Resource Development" provides an up-to-date self-development guide for the new trainer--and a handy reference for the seasoned professional. Donaldson and Scannell offer a comprehensive, step-by-step introduction to the field and provide tips and techniques useful in a wide variety of training situations. The book systematically develops the skills necessary to design and conduct successful training programs.This second edition addresses the expanding role and resources of today's trainer. In a new overview of computer-based instruction, the authors introduce this medium, weigh training needs and costs against potential benefits and applications, and discuss the design features of effective interactive programs. The authors also re-emphasize the mastery of good platform skills, detailing the four-step process for developing interesting and informative presentations. An entire chapter is now devoted to the role and skills of the trainer as facilitator."Human Resource Development" also covers:
Break the ice at your next meeting with The Big Book of Business Games! In this exciting resource book, two of todays acknowledged games masters serve up a cookbook of activities that you can learn to use, guaranteed to generate a lively discussion, or simply give a group a breather from the monotony of a boring staff meeting or presentation. Each of the 75 group games and activities here is adapted from the best-selling Games Trainers Play series and shortened to suit the needs of managers and team leaders to use with their departments, staff, or committees.
Get any training session off the ground fastor jumpstart one whenever it lagswith the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning to ``The `Nobel Prize Winner, but these brilliant offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plant tearout exercises help you: break the ice and get particpants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve particpant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a groups self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
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