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Design Patterns - Elements of Reusable Object-Oriented Software (Hardcover, Reissue): Erich Gamma, Richard Helm, Ralph Johnson,... Design Patterns - Elements of Reusable Object-Oriented Software (Hardcover, Reissue)
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides 4
R1,350 R1,117 Discovery Miles 11 170 Save R233 (17%) Ships in 5 - 10 working days

  • Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
  • The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Design Patterns (Paperback): Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides Design Patterns (Paperback)
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
R941 Discovery Miles 9 410 Ships in 10 - 15 working days
Valuepack: Design Patterns:Elements of Reusable Object-Oriented Software with Applying UML and Patterns:An Introduction to... Valuepack: Design Patterns:Elements of Reusable Object-Oriented Software with Applying UML and Patterns:An Introduction to Object-Oriented Analysis and Design and Iterative Development (Hardcover)
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, Craig Larman
R1,905 Discovery Miles 19 050 Ships in 10 - 15 working days

Design Patterns: Elements of Reusable Object-Oriented Software, 1/e Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3/e Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.

Objektorientierte Software-Entwicklung am Beispiel von ET++ (German, Paperback): Erich Gamma Objektorientierte Software-Entwicklung am Beispiel von ET++ (German, Paperback)
Erich Gamma
R1,497 Discovery Miles 14 970 Ships in 18 - 22 working days

Dieses Buch konsolidiert Erkenntnisse im Bereich des objektorientierten Entwurfs, die w{hrend der Entwicklung von ET++, einer portablen und umfassenden Klassenbibliothek, gemacht wurden. Durch Abstraktion von Design-Strukturen, die in ET++ zur Anwendung kamen, werden sogenannte Design-Muster identifiziert und beschrieben. Design-Muster sind bestimmte abstrahierte Klassenstrukturen, die bei der Gestaltung von neuen objektorientierten Applikationen und Klassenbibliotheken verwendet werden k-nnen. Design-Muster erm-glichen so eine Art der Wiederverwendung von Design und stellen dem Entwickler zus{tzlich ein Vokabular f}r die Beschreibung eines Entwurfs zur Verf}gung. Design-Muster sind deshalb eine wichtige Erg{nzung zu bekannten Methoden f}r den objektorientierten Entwurf.

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