|
Showing 1 - 4 of
4 matches in All Departments
- Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
- The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Design Patterns: Elements of Reusable Object-Oriented Software, 1/e
Capturing a wealth of experience about the design of
object-oriented software, four top-notch designers present a
catalog of simple and succinct solutions to commonly occurring
design problems. Previously undocumented, these 23 patterns allow
designers to create more flexible, elegant, and ultimately reusable
designs without having to rediscover the design solutions
themselves. The authors begin by describing what patterns are and
how they can help you design object-oriented software. They then go
on to systematically name, explain, evaluate, and catalog recurring
designs in object-oriented systems. With Design Patterns as your
guide, you will learn how these important patterns fit into the
software development process, and how you can leverage them to
solve your own design problems most efficiently. Applying UML and
Patterns: An Introduction to Object-Oriented Analysis and Design
and Iterative Development, 3/e Craig Larman again delivers a clear
path for students to learn object-oriented analysis and design
through his clear and precise writing style. Larman teaches
newcomers to OOA/D learn how to "think in objects" by presenting
three iterations of a single, cohesive case study, incrementally
introducing the requirements and OOA/D activities, principles, and
patterns that are most critical to success.
Dieses Buch konsolidiert Erkenntnisse im Bereich des
objektorientierten Entwurfs, die w{hrend der Entwicklung von ET++,
einer portablen und umfassenden Klassenbibliothek, gemacht wurden.
Durch Abstraktion von Design-Strukturen, die in ET++ zur Anwendung
kamen, werden sogenannte Design-Muster identifiziert und
beschrieben. Design-Muster sind bestimmte abstrahierte
Klassenstrukturen, die bei der Gestaltung von neuen
objektorientierten Applikationen und Klassenbibliotheken verwendet
werden k-nnen. Design-Muster erm-glichen so eine Art der
Wiederverwendung von Design und stellen dem Entwickler zus{tzlich
ein Vokabular f}r die Beschreibung eines Entwurfs zur Verf}gung.
Design-Muster sind deshalb eine wichtige Erg{nzung zu bekannten
Methoden f}r den objektorientierten Entwurf.
|
Design Patterns (Paperback)
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
|
R973
Discovery Miles 9 730
|
Ships in 12 - 17 working days
|
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R398
R330
Discovery Miles 3 300
Tenet
John David Washington, Robert Pattinson, …
DVD
R53
Discovery Miles 530
|