![]() |
![]() |
Your cart is empty |
||
Showing 1 - 7 of 7 matches in All Departments
The first scholarly collection in English or German to fully address the treatment of gender and sexuality in the productions of DEFA across genres and in social, political, and cultural context. The cinema of the German Democratic Republic, that is, the cinema of its state-run studio DEFA, portrayed gender and sexuality in complex and contradictory ways. In doing so, it reflected the contradictions in GDR society in respect to such questions. This is the first scholarly collection in English or German to fully address the treatment of gender and sexuality in the productions of DEFA across genres (from shorts and feature films to educational videos, television productions, and documentaries) and in light of social, political, and cultural contexts. It is also unique in its investigation of previously unresearched subjects, including films and directors that have received little scholarly attention and nonconformist representations of gender and sexual embodiments, identifications, and practices. The volume presents the work of leading scholars on the GDR and allows students and scholars to examine East German film with respect to the acceptance, rejection, or nuanced negotiation of ideas of proper male and female behavior espoused by the country's brand of socialism. Contributors: Muriel Cormican, Jennifer L. Creech, Heidi Denzel de Tirado, Kyle Frackman, Sebastian Heiduschke, Sonja E. Klocke, John Lessard, Larson Powell, Victoria I. Rizo Lenshyn, Reinhild Steingroever, Faye Stewart, Evan Torner, Henning Wrage. Kyle Frackman is Assistant Professor of Germanic Studies at the University of British Columbia. Faye Stewart is Associate Professor of German at Georgia State University.
This collection of all-new essays approaches the topic of immersion as a product of social and media relations in the 21st century. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in our analyses of contemporary media products, and demonstrate methods that allow us to see those game rules in action during the contested process of play.
Das Buch beschaftigt sich mit den internationalen Filmbeziehungen der DEFA von ihrer Grundung 1946 bis zu ihrer Auflosung nach dem Ende der DDR 1991. Im Rahmen einer komparatistischen Mediengeschichtsschreibung werden stilistische Einflusse in verschiedenen Filmgattungen ebenso untersucht wie Wechselwirkungen in der Rezeption und offentlichen Diskussion. Die Beitrage gehen institutionellen Verflechtungen, deutsch-deutschen Filmkontakten und gelungenen wie gescheiterten Kooperations- und Koproduktionsvorhaben nach. Ein zentraler Aspekt des interkulturellen Austauschs der DDR wird damit erstmals grundlegend aufgearbeitet.
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
|
![]() ![]() You may like...
Avengers: 4-Movie Collection - The…
Robert Downey Jr., Chris Evans, …
Blu-ray disc
R589
Discovery Miles 5 890
|