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The first scholarly collection in English or German to fully
address the treatment of gender and sexuality in the productions of
DEFA across genres and in social, political, and cultural context.
The cinema of the German Democratic Republic, that is, the cinema
of its state-run studio DEFA, portrayed gender and sexuality in
complex and contradictory ways. In doing so, it reflected the
contradictions in GDR society in respect to such questions. This is
the first scholarly collection in English or German to fully
address the treatment of gender and sexuality in the productions of
DEFA across genres (from shorts and feature films to educational
videos, television productions, and documentaries) and in light of
social, political, and cultural contexts. It is also unique in its
investigation of previously unresearched subjects, including films
and directors that have received little scholarly attention and
nonconformist representations of gender and sexual embodiments,
identifications, and practices. The volume presents the work of
leading scholars on the GDR and allows students and scholars to
examine East German film with respect to the acceptance, rejection,
or nuanced negotiation of ideas of proper male and female behavior
espoused by the country's brand of socialism. Contributors: Muriel
Cormican, Jennifer L. Creech, Heidi Denzel de Tirado, Kyle
Frackman, Sebastian Heiduschke, Sonja E. Klocke, John Lessard,
Larson Powell, Victoria I. Rizo Lenshyn, Reinhild Steingroever,
Faye Stewart, Evan Torner, Henning Wrage. Kyle Frackman is
Assistant Professor of Germanic Studies at the University of
British Columbia. Faye Stewart is Associate Professor of German at
Georgia State University.
This collection of all-new essays approaches the topic of immersion
as a product of social and media relations in the 21st century.
Examining the premises and aesthetics of live-action and tabletop
role-playing games, reality television, social media apps and
first-person shooters, the essays take both game rules and the
media discourse that games produce as serious objects of study.
Scholars of social psychology, sociology, role-playing theory, game
studies, and television studies all examine games and game-like
environments like reality shows as interdependent sites of social
friction and power negotiation. The ten essays articulate the
importance of game rules in our analyses of contemporary media
products, and demonstrate methods that allow us to see those game
rules in action during the contested process of play.
Das Buch beschaftigt sich mit den internationalen Filmbeziehungen
der DEFA von ihrer Grundung 1946 bis zu ihrer Auflosung nach dem
Ende der DDR 1991. Im Rahmen einer komparatistischen
Mediengeschichtsschreibung werden stilistische Einflusse in
verschiedenen Filmgattungen ebenso untersucht wie Wechselwirkungen
in der Rezeption und offentlichen Diskussion. Die Beitrage gehen
institutionellen Verflechtungen, deutsch-deutschen Filmkontakten
und gelungenen wie gescheiterten Kooperations- und
Koproduktionsvorhaben nach. Ein zentraler Aspekt des
interkulturellen Austauschs der DDR wird damit erstmals grundlegend
aufgearbeitet.
Analog Game Studies is a bi-monthy journal for the research and
critique of analog games. We define analog games broadly and
include work on tabletop and live-action role-playing games, board
games, card games, pervasive games, game-like performances,
carnival games, experimental games, and more. Analog Game Studies
was founded to reserve a space for scholarship on analog games in
the wider field of game studies.
Analog Game Studies is a bi-monthy journal for the research and
critique of analog games. We define analog games broadly and
include work on tabletop and live-action role-playing games, board
games, card games, pervasive games, game-like performances,
carnival games, experimental games, and more. Analog Game Studies
was founded to reserve a space for scholarship on analog games in
the wider field of game studies.
Analog Game Studies is a bi-monthy journal for the research and
critique of analog games. We define analog games broadly and
include work on tabletop and live-action role-playing games, board
games, card games, pervasive games, game-like performances,
carnival games, experimental games, and more. Analog Game Studies
was founded to reserve a space for scholarship on analog games in
the wider field of game studies.
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