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A collection of original contributions by researchers who work at
the forefront of a new field, lying at the intersection of computer
vision and computer graphics. Several original approaches are
presented to the integration of computer vision and graphics
techniques to aid in the realistic modelling of objects and scenes,
interactive computer graphics, augmented reality, and virtual
studios. Numerous applications are also discussed, including urban
and archaeological site modelling, modelling dressed humans,
medical visualisation, figure and facial animation, real-time 3D
teleimmersion telecollaboration, augmented reality as a new user
interface concept, and augmented reality in the understanding of
underwater scenes.
A representation of objects by their parts is the dominant strategy
for representing complex 3D objects in many disciplines. In
computer vision and robotics, superquadrics are among the most
widespread part models. Superquadrics are a family of parametric
models that cover a wide variety of smoothly changing 3D symmetric
shapes, which are controlled with a small number of parameters and
which can be augmented with the addition of global and local
deformations. The book covers, in depth, the geometric properties
of superquadrics. The main contribution of the book is an original
approach to the recovery and segmentation of superquadrics from
range images. Several applications of superquadrics in computer
vision and robotics are thoroughly discussed and, in particular,
the use of superquadrics for range image registration is
demonstrated. Audience: The book is intended for readers of all
levels who are familiar with and interested in computer vision
issues.
A representation of objects by their parts is the dominant strategy
for representing complex 3D objects in many disciplines. In
computer vision and robotics, superquadrics are among the most
widespread part models. Superquadrics are a family of parametric
models that cover a wide variety of smoothly changing 3D symmetric
shapes, which are controlled with a small number of parameters and
which can be augmented with the addition of global and local
deformations. The book covers, in depth, the geometric properties
of superquadrics. The main contribution of the book is an original
approach to the recovery and segmentation of superquadrics from
range images. Several applications of superquadrics in computer
vision and robotics are thoroughly discussed and, in particular,
the use of superquadrics for range image registration is
demonstrated. Audience: The book is intended for readers of all
levels who are familiar with and interested in computer vision
issues.
A collection of original contributions by researchers who work at
the forefront of a new field, lying at the intersection of computer
vision and computer graphics. Several original approaches are
presented to the integration of computer vision and graphics
techniques to aid in the realistic modelling of objects and scenes,
interactive computer graphics, augmented reality, and virtual
studios. Numerous applications are also discussed, including urban
and archaeological site modelling, modelling dressed humans,
medical visualisation, figure and facial animation, real-time 3D
teleimmersion telecollaboration, augmented reality as a new user
interface concept, and augmented reality in the understanding of
underwater scenes.
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