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Confluence of Computer Vision and Computer Graphics (Hardcover, 2000 ed.): Ales Leonardis, F. Solina, Ruzena Bajcsy Confluence of Computer Vision and Computer Graphics (Hardcover, 2000 ed.)
Ales Leonardis, F. Solina, Ruzena Bajcsy
R1,619 Discovery Miles 16 190 Ships in 18 - 22 working days

A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

Segmentation and Recovery of Superquadrics (Hardcover, 2000 ed.): Ales Jaklic, Ales Leonardis, F. Solina Segmentation and Recovery of Superquadrics (Hardcover, 2000 ed.)
Ales Jaklic, Ales Leonardis, F. Solina
R2,804 Discovery Miles 28 040 Ships in 18 - 22 working days

A representation of objects by their parts is the dominant strategy for representing complex 3D objects in many disciplines. In computer vision and robotics, superquadrics are among the most widespread part models. Superquadrics are a family of parametric models that cover a wide variety of smoothly changing 3D symmetric shapes, which are controlled with a small number of parameters and which can be augmented with the addition of global and local deformations. The book covers, in depth, the geometric properties of superquadrics. The main contribution of the book is an original approach to the recovery and segmentation of superquadrics from range images. Several applications of superquadrics in computer vision and robotics are thoroughly discussed and, in particular, the use of superquadrics for range image registration is demonstrated. Audience: The book is intended for readers of all levels who are familiar with and interested in computer vision issues.

Segmentation and Recovery of Superquadrics (Paperback, Softcover reprint of hardcover 1st ed. 2000): Ales Jaklic, Ales... Segmentation and Recovery of Superquadrics (Paperback, Softcover reprint of hardcover 1st ed. 2000)
Ales Jaklic, Ales Leonardis, F. Solina
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

A representation of objects by their parts is the dominant strategy for representing complex 3D objects in many disciplines. In computer vision and robotics, superquadrics are among the most widespread part models. Superquadrics are a family of parametric models that cover a wide variety of smoothly changing 3D symmetric shapes, which are controlled with a small number of parameters and which can be augmented with the addition of global and local deformations. The book covers, in depth, the geometric properties of superquadrics. The main contribution of the book is an original approach to the recovery and segmentation of superquadrics from range images. Several applications of superquadrics in computer vision and robotics are thoroughly discussed and, in particular, the use of superquadrics for range image registration is demonstrated. Audience: The book is intended for readers of all levels who are familiar with and interested in computer vision issues.

Confluence of Computer Vision and Computer Graphics (Paperback, Softcover reprint of the original 1st ed. 2000): Ales... Confluence of Computer Vision and Computer Graphics (Paperback, Softcover reprint of the original 1st ed. 2000)
Ales Leonardis, F. Solina, Ruzena Bajcsy
R1,546 Discovery Miles 15 460 Ships in 18 - 22 working days

A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

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