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This book introduces readers to additive technology and its
application in different business sectors. It explores the
fundamental impact additive has on technology, particularly on
operations, innovation, supply chains, the environment and customer
relations. Subsequently, on the basis of a broad survey of the best
technology adopters, it offers advice on how to enhance business
value by implementing the technology in different industrial and
commercial environments. Additive manufacturing (AM) is a new area
of manufacturing that has already brought about phenomenal changes
to industry and business models. It affects nearly all aspects of
the managerial and organizational thinking that was applied to
conventional manufacturing. Currently, the technology is being
adopted in manufacturing areas that involve high-value products
with complex geometries, and small to medium production volumes. It
boosts the productivity of new product development processes by
slashing costs, reducing time and promoting creativity and
innovativeness. Further, it shrinks supply chains by bringing firms
closer to their customers. This unique book offers abundant
empirical and practical evidence confirming the value of this new
technology.
The book describes state-of-the-art product service systems, and
provides a framework to categorize the knowledge surrounding these
systems. It discusses the evolution and spread of the servitization
model across industries, and explores its current and most relevant
applications in industry. Further, the book highlights the model's
strategic value for business and management, operations, and
sustainability and shows readers how to enhance service design and
implementation. The contributors provide the theory behind
servitization as well as the evidence for it, and report practical
and industrial lessons learned. Illustrations, charts, and tables
effectively guide readers through real-world and potential
applications of product service systems, and case studies
describing how companies have innovated and developed award winning
business models are also included. Moreover, the book exhibits the
selection and implementation policies for product service systems
in different industrial environments. Providing comprehensive
information on the product service system phenomenon, this book is
essential reading for researchers and practitioners in the product
service and business industries. It is also of interest to students
and lecturers in business strategy and service management, as it
shows the latest trends shaping the modern contexts in which
companies operate.
This book introduces readers to additive technology and its
application in different business sectors. It explores the
fundamental impact additive has on technology, particularly on
operations, innovation, supply chains, the environment and customer
relations. Subsequently, on the basis of a broad survey of the best
technology adopters, it offers advice on how to enhance business
value by implementing the technology in different industrial and
commercial environments. Additive manufacturing (AM) is a new area
of manufacturing that has already brought about phenomenal changes
to industry and business models. It affects nearly all aspects of
the managerial and organizational thinking that was applied to
conventional manufacturing. Currently, the technology is being
adopted in manufacturing areas that involve high-value products
with complex geometries, and small to medium production volumes. It
boosts the productivity of new product development processes by
slashing costs, reducing time and promoting creativity and
innovativeness. Further, it shrinks supply chains by bringing firms
closer to their customers. This unique book offers abundant
empirical and practical evidence confirming the value of this new
technology.
The book describes state-of-the-art product service systems, and
provides a framework to categorize the knowledge surrounding these
systems. It discusses the evolution and spread of the servitization
model across industries, and explores its current and most relevant
applications in industry. Further, the book highlights the model's
strategic value for business and management, operations, and
sustainability and shows readers how to enhance service design and
implementation. The contributors provide the theory behind
servitization as well as the evidence for it, and report practical
and industrial lessons learned. Illustrations, charts, and tables
effectively guide readers through real-world and potential
applications of product service systems, and case studies
describing how companies have innovated and developed award winning
business models are also included. Moreover, the book exhibits the
selection and implementation policies for product service systems
in different industrial environments. Providing comprehensive
information on the product service system phenomenon, this book is
essential reading for researchers and practitioners in the product
service and business industries. It is also of interest to students
and lecturers in business strategy and service management, as it
shows the latest trends shaping the modern contexts in which
companies operate.
Business Games are a specific typology of serious games which
combine business simulations and games to support management and
entrepreneurial training. This volume presents the theory and
teaching methodology of business games. Active learning is the
foundation of business game-based learning which places learners at
the centre of the educational process: the interactive nature of
games stimulates learning, and learning by doing through
simulations prepares students to face and understand the
ambiguities and uncertainties of the real working environment. With
its balance of theoretical and practical content this book aims to
meet the needs of lecturers and other education professionals
interested in the use and development of business games. High
school teachers and other education providers can learn how to
correctly design a management course enriched by the use of a
business game. The book also deals with the design and development
of models that can be used in the creation of new software.
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