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The internet of things (IoT) is quickly growing into a large
industry with a huge economic impact expected in the near future.
However, the users' needs go beyond the existing web-like services,
which do not provide satisfactory intelligence levels. Ambient
intelligence services in IoT environments is an emerging research
area that can change the way that technology and services are
perceived by the users. Ambient Intelligence Services in IoT
Environments: Emerging Research and Opportunities is a unique
source that systemizes recent trends and advances for service
development with such key technological enablers of modern ICT as
ambient intelligence, IoT, web of things, and cyber-physical
systems. The considered concepts and models are presented using a
smart spaces approach with a particular focus on the Smart-M3
platform, which is now shaping into an open source technology for
creating ontology-based smart spaces and is shifting towards the
development of web of things applications and socio-cyber-physical
systems. Containing coverage on a broad range of topics such as fog
computing, smart environments, and virtual reality, multitudes of
researchers, students, academicians, and professionals will benefit
from this timely reference.
The internet of things (IoT) is quickly growing into a large
industry with a huge economic impact expected in the near future.
However, the users' needs go beyond the existing web-like services,
which do not provide satisfactory intelligence levels. Ambient
intelligence services in IoT environments is an emerging research
area that can change the way that technology and services are
perceived by the users. Ambient Intelligence Services in IoT
Environments: Emerging Research and Opportunities is a unique
source that systemizes recent trends and advances for service
development with such key technological enablers of modern ICT as
ambient intelligence, IoT, web of things, and cyber-physical
systems. The considered concepts and models are presented using a
smart spaces approach with a particular focus on the Smart-M3
platform, which is now shaping into an open source technology for
creating ontology-based smart spaces and is shifting towards the
development of web of things applications and socio-cyber-physical
systems. Containing coverage on a broad range of topics such as fog
computing, smart environments, and virtual reality, multitudes of
researchers, students, academicians, and professionals will benefit
from this timely reference.
Uno straordinario viaggio all'interno della crescente industria dei
videogiochi. Nel giro di tre decenni un mercato di nicchia arrivato
a primeggiare nel segmento "tempo libero" togliendo lo scettro del
fatturato a cinema e musica. Centinaia di milioni di individui nel
mondo, proprio ora, stanno interagendo, da soli o in multiplayer,
su console e PC. Ma cosa ci riserva il futuro? Quali sono le nuove
sfide che sviluppatori, publisher e semplici appassionati si
troveranno ad affrontare? Gamification - I Videogiochi nella Vita
Quotidiana racconta la straordinaria trasformazione in atto, il
passaggio da un divertimento "fisico" ad uno "digitale." Non pi e
non solo costosi cd-rom e cartucce contenti Call of Duty e Gran
Turismo, ma prodotti digitali distribuiti su una moltitudine di
piattaforme e spesso a costo zero. Una rivoluzione copernicana in
grado di gettare le base di una nuova generazione di
"videogiocatori" formatasi con FarmVille su Facebook e Angry Birds
su iPhone.
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