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The internet of things (IoT) is quickly growing into a large industry with a huge economic impact expected in the near future. However, the users' needs go beyond the existing web-like services, which do not provide satisfactory intelligence levels. Ambient intelligence services in IoT environments is an emerging research area that can change the way that technology and services are perceived by the users. Ambient Intelligence Services in IoT Environments: Emerging Research and Opportunities is a unique source that systemizes recent trends and advances for service development with such key technological enablers of modern ICT as ambient intelligence, IoT, web of things, and cyber-physical systems. The considered concepts and models are presented using a smart spaces approach with a particular focus on the Smart-M3 platform, which is now shaping into an open source technology for creating ontology-based smart spaces and is shifting towards the development of web of things applications and socio-cyber-physical systems. Containing coverage on a broad range of topics such as fog computing, smart environments, and virtual reality, multitudes of researchers, students, academicians, and professionals will benefit from this timely reference.
The internet of things (IoT) is quickly growing into a large industry with a huge economic impact expected in the near future. However, the users' needs go beyond the existing web-like services, which do not provide satisfactory intelligence levels. Ambient intelligence services in IoT environments is an emerging research area that can change the way that technology and services are perceived by the users. Ambient Intelligence Services in IoT Environments: Emerging Research and Opportunities is a unique source that systemizes recent trends and advances for service development with such key technological enablers of modern ICT as ambient intelligence, IoT, web of things, and cyber-physical systems. The considered concepts and models are presented using a smart spaces approach with a particular focus on the Smart-M3 platform, which is now shaping into an open source technology for creating ontology-based smart spaces and is shifting towards the development of web of things applications and socio-cyber-physical systems. Containing coverage on a broad range of topics such as fog computing, smart environments, and virtual reality, multitudes of researchers, students, academicians, and professionals will benefit from this timely reference.
Uno straordinario viaggio all'interno della crescente industria dei videogiochi. Nel giro di tre decenni un mercato di nicchia arrivato a primeggiare nel segmento "tempo libero" togliendo lo scettro del fatturato a cinema e musica. Centinaia di milioni di individui nel mondo, proprio ora, stanno interagendo, da soli o in multiplayer, su console e PC. Ma cosa ci riserva il futuro? Quali sono le nuove sfide che sviluppatori, publisher e semplici appassionati si troveranno ad affrontare? Gamification - I Videogiochi nella Vita Quotidiana racconta la straordinaria trasformazione in atto, il passaggio da un divertimento "fisico" ad uno "digitale." Non pi e non solo costosi cd-rom e cartucce contenti Call of Duty e Gran Turismo, ma prodotti digitali distribuiti su una moltitudine di piattaforme e spesso a costo zero. Una rivoluzione copernicana in grado di gettare le base di una nuova generazione di "videogiocatori" formatasi con FarmVille su Facebook e Angry Birds su iPhone.
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