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"Jane Yellowrock is a shapeshifting skinwalker you don't want to
cross--especially if you're one of the undead... For a vampire killer like Jane, having Leo Pellisier as a boss
took some getting used to. But now, someone is out to take his
place as Master Vampire of the city of New Orleans, and is not
afraid to go through Jane to do it. After an attack that's
tantamount to a war declaration, Leo knows his rival is both
powerful and vicious, but Leo's not about to run scared. After all,
he has Jane. But then, a plague strikes, one that takes down
vampires and makes their masters easy prey. Now, to uncover the identity of the vamp who wants Leo's territory, and to find the cause of the vamp-plague, Jane will have to go to extremes...and maybe even to war.
This is an all-new urban fantasy collection featuring bestselling authors. Each story incorporates an emphasis on magical footwear.
In a novel filled with lush imagery and exhilarating action, Faith Hunter creates a near-future world caught in the throes of an ambiguous apocalypse - where a woman with everything to hide finds her true destiny revealed. As humanity struggles with religious strife and seraphs and demons fight a never-ending battle, a new species has arisen. "Neomages" are human in appearance, but able to twist left-over creation energy to their will. A threat to both humans and seraphs, they are confined in luxurious Enclaves. Thorn St. Croix is no ordinary neomage. Nearly driven insane by her powers, she is smuggled out of an Enclave and now lives among humans, channeling her gift of stone-magery into jewelry making. But when Thaddeus Bartholomew, a dangerously attractive policeman, tells her that her ex-husband has been kidnapped, Thorn risks revealing her identity to find him. And for Thorn, the punishment for revelation is death.
Jane Yellowrock, a shapeshifting vampire-hunter-for-hire, crosses paths with a stranger who has arrived in New Orleans, enlisted to hunt vampires who have gone insane--or so he says. Original.
First in a brand new series from the author of the rogue mage
novels
"ROGUE MAGE RPG, Role Playing in the World of Faith Hunter,
Player's Handbook It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the "ROGUE MAGE ROLE PLAYING GAME" you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring," "Seraphs," and "Hosts." The "ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK" features: - complete rules for all the mortal races of the "Rogue Mage" novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the "Rogue Mage RPG Master's Guide," everything needed to play "Rogue Mage" today. Grab your dragon-gun, we're goin' hunting
"ROGUE MAGE RPG, Role Playing in the World of Faith Hunter,
Player's Handbook It's a century after the Seraphs have returned to Earth, fulfilling ancient scripture with fire and sword. Most of Earth's population died in the plague and resulting wars--and then came the ice age. Mankind has survived, but not without change. Wondrous new races were born following the Time of Plagues, some destined to fight alongside the seraphs of the Light, while others simply want to survive in a harsh new world. And beneath the cities and in abandoned wastelands, the forces of evil continue their age-old war with the mortals and the seraphim. These dragons and their Dark minions won't stop fighting until the world is theirs. In the "ROGUE MAGE ROLE PLAYING GAME" you join with the rogue mage Thorn St. Croix and the forces of Light to stop the fallen seraphs and their devil-spawn, adventuring in and beyond the world of Faith Hunter's apocalyptic fantasy trilogy: "Bloodring," "Seraphs," and "Hosts." The "ROGUE MAGE ROLE PLAYING GAME PLAYER'S HANDBOOK" features: - complete rules for all the mortal races of the "Rogue Mage" novels: kylen, half-seraph winged warriors; mules, half-human fighting machines; neomages who can work magic with energies left over from the Creation; daywalkers, refuges from the underground hellholes of the fallen seraphs; versatile but magic-less humans; and the seraph-touched, a new race yet to find it's place in the post apocalyptic-world. - dozens of Skills, scores of Drawbacks, over 100 Conjures, and over 200 Talents for heroes to choose from. - a half-dozen pre-made characters so play can begin immediately. - a luck point system that encourages players to take chances and keep the action moving, and the allegiance system that turns a hero's choices in the war between Darkness and Light into something more than just words on a character sheet. - player character gear from swords to shotguns to helicopter gunships, as well as magic weapons, energy-filled spell amulets, and demonic and seraphic artifacts. - simple combat rules that resolve attacks and damage in a single role and full-scale battles in only a few short minutes. - with the addition of a single 20-sided die, some paper & pencils, and a free adventure downloaded from www.roguemage.net or one found in the "Rogue Mage RPG Master's Guide," everything needed to play "Rogue Mage" today. Grab your dragon-gun, we're goin' hunting
Jane Yellowrock is a shape-shifting skinwalker who's always up for
a fight--even if it means putting her life on the line...
The vampires of Asheville, North Carolina, want to establish their
own clan, but since they owe loyalty to the Master Vampire of New
Orleans they must work out the terms with him. To come up with an
equitable solution, he sends an envoy with the best bodyguard blood
money can buy: Jane Yellowrock.
In a post-apocalyptic ice age, neomage Thorn St. Croix was nearly
driven insane by her powers. She lived as a fugitive, disguised as
a human, channeling her gifts for war into stone-magery. When she
was discovered, her friends and neighbors accepted her, but warily.
Not so the mage who arrives from the Council of Seraphs, who could
be her greatest ally?or her most dangerous foe. And when her
long-gone sister, Rose, is revealed to still be alive, Thorn must
make a choice?and risk her own life in the process.
Jane Yellowrock is a vampire killer for hire--but other creatures
of the night still need to watch their backs....
View our feature on Faith Hunter's "Blood Cross." Jane
Yellowrock is back on the prowl against the children of the
night...
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