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Showing 1 - 8 of
8 matches in All Departments
Gamification is being used everywhere; despite its apparent
plethora of benefits, the unbalanced use of its main mechanics can
end up in catastrophic results for a company or institution.
Currently, there is a lack of knowledge of what it is, leading to
its unregulated and ad hoc use without any prior planning. This
unbalanced use prejudices the achievement of the initial goals and
impairs the user's evolution, bringing potential negative
reflections. Currently, there are few specifications and modeling
languages that allow the creation of a system of rules to serve as
the basis for a gamification engine. Consequently, programmers
implement gamification in a variety of ways, undermining any
attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification
Systems synthesizes all the trends, best practices, methodologies,
languages, and tools that are used to implement gamification. It
also discusses how to put gamification in action by linking
academic and informatics researchers with professionals who use
gamification in their daily work to disseminate and exchange the
knowledge, information, and technology provided by the
international communities in the area of gamification throughout
the 21st century. Covering topics such as applied and cloud
gamification, chatbots, deep learning, and certifications and
frameworks, this book is ideal for programmers, computer
scientists, software engineers, practitioners of technological
companies, managers, academicians, researchers, and students.
Technology is changing the practice of healthcare by the ways
medical information is stored, shared, and accessed. With mobile
innovations, new strategies are unfolding to further advance
processes and procedures in medical settings. Next-Generation
Mobile and Pervasive Healthcare Solutions is an advanced reference
source for the latest research on emerging progress and
applications within mobile health initiatives and health
informatics. Featuring coverage on a broad range of topics and
perspectives such as electronic health records (EHR), clinical
decision support systems, and medical ontologies, this publication
is ideally designed for professionals and researchers seeking
scholarly material on the increased use of mobile health
applications.
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Advanced Research in Technologies, Information, Innovation and Sustainability - First International Conference, ARTIIS 2021, La Libertad, Ecuador, November 25-27, 2021, Proceedings (Paperback, 1st ed. 2021)
Teresa Guarda, Filipe Portela, Manuel Filipe Santos
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R3,823
Discovery Miles 38 230
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the First
International Conference on Advanced Research in Technologies,
Information, Innovation and Sustainability, ARTIIS 2021, held in La
Libertad, Ecuador, in November 2021. The 53 full papers and 2 short
contributions were carefully reviewed and selected from 155
submissions. The volume covers a variety of topics, such as
computer systems organization, software engineering, information
storage and retrieval, computing methodologies, artificial
intelligence, and others. The papers are logically organized in the
following thematic blocks: Computing Solutions; Data Intelligence;
Ethics, Security, and Privacy; Sustainability.
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Advanced Research in Technologies, Information, Innovation and Sustainability - Second International Conference, ARTIIS 2022, Santiago de Compostela, Spain, September 12-15, 2022, Revised Selected Papers, Part II (Paperback, 1st ed. 2022)
Teresa Guarda, Filipe Portela, Maria Fernanda Augusto
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R2,719
Discovery Miles 27 190
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Ships in 10 - 15 working days
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The two-volume Proceedings set CCIS 1675 and 1676 constitutes the
refereed proceedings of the Second International Conference, ARTIIS
2022, held in Santiago de Compostela, Spain, during September
12-15, 2022. The 72 papers included in these proceedings were
carefully reviewed and selected from 191 submissions. These papers
were categorized into 2 technical tracks, i.e., Sustainability and
Ethics, Security, and Privacy.
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Advanced Research in Technologies, Information, Innovation and Sustainability - Second International Conference, ARTIIS 2022, Santiago de Compostela, Spain, September 12-15, 2022, Revised Selected Papers, Part I (Paperback, 1st ed. 2022)
Teresa Guarda, Filipe Portela, Maria Fernanda Augusto
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R3,018
Discovery Miles 30 180
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Ships in 10 - 15 working days
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The two-volume Proceedings set CCIS 1675 and 1676 constitutes the
refereed proceedings of the Second International Conference, ARTIIS
2022, held in Santiago de Compostela, Spain, during September
12-15, 2022. The 72 papers included in these proceedings were
carefully reviewed and selected from 191 submissions. These papers
were categorized into 2 technical tracks, i.e., Computing Solutions
and Data Intelligence.
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Intelligent Technologies for Interactive Entertainment - 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018, Proceedings (Paperback, 1st ed. 2019)
Paulo Cortez, Luis Magalhaes, Pedro Branco, Carlos Filipe Portela, Telmo Adao
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R1,666
Discovery Miles 16 660
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 10th
International Conference on Intelligent Technologies for
Interactive Entertainment, INTETAIN 2018, held in Guimaraes,
Portugal, in November 2018. The 15 full papers were selected from
23 submissions and present developments in artificial intelligence
for human interaction or entertainment; artificial intelligence in
games, augmented reality and virtual reality; intelligent
human-computer interaction; and other Intelligent interaction or
entertainment applications covering a wide range of areas from
smart cities to visual analytics and marketing.
Gamification is being used everywhere; despite its apparent
plethora of benefits, the unbalanced use of its main mechanics can
end up in catastrophic results for a company or institution.
Currently, there is a lack of knowledge of what it is, leading to
its unregulated and ad hoc use without any prior planning. This
unbalanced use prejudices the achievement of the initial goals and
impairs the user's evolution, bringing potential negative
reflections. Currently, there are few specifications and modeling
languages that allow the creation of a system of rules to serve as
the basis for a gamification engine. Consequently, programmers
implement gamification in a variety of ways, undermining any
attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification
Systems synthesizes all the trends, best practices, methodologies,
languages, and tools that are used to implement gamification. It
also discusses how to put gamification in action by linking
academic and informatics researchers with professionals who use
gamification in their daily work to disseminate and exchange the
knowledge, information, and technology provided by the
international communities in the area of gamification throughout
the 21st century. Covering topics such as applied and cloud
gamification, chatbots, deep learning, and certifications and
frameworks, this book is ideal for programmers, computer
scientists, software engineers, practitioners of technological
companies, managers, academicians, researchers, and students.
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