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The Design of Instruction and Evaluation - Affordances of Using Media and Technology (Paperback, New): Mitchell Rabinowitz,... The Design of Instruction and Evaluation - Affordances of Using Media and Technology (Paperback, New)
Mitchell Rabinowitz, Fran C. Blumberg, Howard T. Everson
R1,283 Discovery Miles 12 830 Ships in 12 - 17 working days

This book is about empirically tested knowledge and principles that inform the design of instructional and evaluation systems, and the use and promise of media and technology within such systems.
Historically, psychology has informed the design of instructional and evaluation systems in different ways. A behavioral perspective emphasizes the role of the environment in determining behavior--a factor external to the learner. A cognitive perspective focuses on the role of cognitive processing and constraints in determining learning--factors that are internal to the learner. This volume presents the affordances approach--which addresses how the environment and the affordances within it interact with cognitive processes to determine learning. Insights into this interaction are presented. It is the book's contention that the affordance approach represents an advancement over the behavioral and cognitive perspectives; it is an evolution within the cognitive approach--not an alternative to it.
"The Design of Instruction and Evaluation: Affordances of Using Media and Technology" is intended for education practitioners responsible for the implementation of media and technology in classrooms, for researchers and faculty, and for use as a text in courses on media and technology use in educational settings, instructional design, and psychology of learning.

Cognitive Development in Digital Contexts (Paperback): Fran C. Blumberg, Patricia J. Brooks Cognitive Development in Digital Contexts (Paperback)
Fran C. Blumberg, Patricia J. Brooks
R1,785 R1,652 Discovery Miles 16 520 Save R133 (7%) Ships in 12 - 17 working days

Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents' cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media effects, such as aggression, cyber-bullying and Internet addiction. It addresses children and adolescents' cognitive development involving their interactions with parents, early language development, imaginary play, attention, memory, and executive control, literacy and academic performance.

The Design of Instruction and Evaluation - Affordances of Using Media and Technology (Hardcover, New): Mitchell Rabinowitz,... The Design of Instruction and Evaluation - Affordances of Using Media and Technology (Hardcover, New)
Mitchell Rabinowitz, Fran C. Blumberg, Howard T. Everson
R1,171 Discovery Miles 11 710 Ships in 12 - 17 working days

This book is about empirically tested knowledge and principles that inform the design of instructional and evaluation systems, and the use and promise of media and technology within such systems.
Historically, psychology has informed the design of instructional and evaluation systems in different ways. A behavioral perspective emphasizes the role of the environment in determining behavior--a factor external to the learner. A cognitive perspective focuses on the role of cognitive processing and constraints in determining learning--factors that are internal to the learner. This volume presents the affordances approach--which addresses how the environment and the affordances within it interact with cognitive processes to determine learning. Insights into this interaction are presented. It is the book's contention that the affordance approach represents an advancement over the behavioral and cognitive perspectives; it is an evolution within the cognitive approach--not an alternative to it.
"The Design of Instruction and Evaluation: Affordances of Using Media and Technology" is intended for education practitioners responsible for the implementation of media and technology in classrooms, for researchers and faculty, and for use as a text in courses on media and technology use in educational settings, instructional design, and psychology of learning.

Learning by Playing - Video Gaming in Education (Hardcover): Fran C. Blumberg Learning by Playing - Video Gaming in Education (Hardcover)
Fran C. Blumberg
R3,688 Discovery Miles 36 880 Ships in 10 - 15 working days

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

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