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Applications in Electronics Pervading Industry, Environment and Society - Sensing Systems and Pervasive Intelligence... Applications in Electronics Pervading Industry, Environment and Society - Sensing Systems and Pervasive Intelligence (Hardcover)
Sergio Saponara, Alessandro De Gloria, Francesco Bellotti
R1,433 Discovery Miles 14 330 Ships in 12 - 17 working days
Games and Learning Alliance - 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022,... Games and Learning Alliance - 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings (Paperback, 1st ed. 2022)
Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, …
R1,896 Discovery Miles 18 960 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.

Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings... Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings (Paperback, 1st ed. 2020)
Iza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
R2,667 Discovery Miles 26 670 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.

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