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The team that brought you the bestselling Beginning iPhone
Development is back again for Beginning iOS 6 Development, bringing
this definitive guide up-to-date with Apple's latest and greatest
iOS 6 SDK, as well as with the latest version of Xcode. There's
coverage of brand new technologies, with chapters on storyboards
and iCloud, for example, as well as significant updates to existing
chapters to bring them in line with all the changes that came with
the iOS 6 SDK. You'll have everything you need to create your very
own apps for the latest iOS devices, including the iPhone 4S, iPad
2, and the latest iPod touch. Every single sample app in the book
has been rebuilt from scratch using latest Xcode and the latest
64-bit iOS 6-specific project templates and designed to take
advantage of the latest Xcode features. Assuming only a minimal
working knowledge of Objective-C, and written in a friendly,
easy-to-follow style, Beginning iOS 6 Development offers a complete
soup-to-nuts course in iPhone, iPad, and iPod touch programming.The
book starts with the basics, walking through the process of
downloading and installing Xcode and the iOS 6 SDK, and then guides
you though the creation of your first simple application. From
there, you'll learn how to integrate all the interface elements
Apple touch users have come to know and love, such as buttons,
switches, pickers, toolbars, and sliders. You'll master a variety
of design patterns, from the simplest single view to complex
hierarchical drill-downs. The confusing art of table building will
be demystified, and you'll learn how to save your data using the
iPhone file system. You'll also learn how to save and retrieve your
data using a variety of persistence techniques, including Core Data
and SQLite. And there's much more You'll learn to draw using Quartz
2D and OpenGL ES, add multitouch gestural support (pinches and
swipes) to your applications, and work with the camera, photo
library, accelerometer, and built-in GPS. You'll discover the fine
points of application preferences and learn how to localize your
apps for multiple languages.* The iOS 6 update to the bestselling
and most recommended book for Cocoa touch developers * Packed full
of tricks, techniques, and enthusiasm for the new SDK from a
developer perspective * Written in an accessible, easy-to-follow
style What you'll learn * Everything you need to know to develop
your own bestselling iPhone and iPad apps * Best practices for
optimizing your code and delivering great user experiences * How to
create universal apps for both the iPhone and iPad * What is data
persistence and why is it important * Get started with building
cool, crisp User Interfaces * What and how to use Table Views * How
to do graphics with Quartz and OpenGL ES * What geo app development
features the new iOS brings to the iPhone * How to get your app in
iCloud * And much much more...Who this book is for Everyone who
wants to start developing for iPhone, iPod touch, and iPad For the
latest source code, please head to www.iphonedevbook.com.
The team that brought you the bestselling Beginning iPhone
Development, the book that taught the world to program on the
iPhone, is back again, bringing this definitive guide up-to-date
with Apple's latest and greatest new iOS 8 and its SDK, as well as
with the latest version of Xcode (6.1).You'll have everything you
need to create your very own apps for the latest iOS devices. Every
single sample app in the book has been rebuilt from scratch using
Xcode 6.1 and the latest 64-bit iOS 8-specific project templates,
and designed to take advantage of the latest Xcode features.
Assuming only a minimal working knowledge of Objective-C, and
written in a friendly, easy-to-follow style, Beginning iPhone
Development offers a complete soup-to-nuts course in iPhone, iPad,
and iPod touch programming. The book starts with the basics,
walking through the process of downloading and installing Xcode 6.1
and the iOS 8 SDK, and then guides you though the creation of your
first simple application. From there, you'll learn how to integrate
all the interface elements iOS users have come to know and love,
such as buttons, switches, pickers, toolbars, and sliders. You'll
master a variety of design patterns, from the simplest single view
to complex hierarchical drill-downs. The confusing art of table
building will be demystified, and you'll learn how to save your
data using the iPhone file system. You'll also learn how to save
and retrieve your data using a variety of persistence techniques,
including Core Data and SQLite. And there's much more!
The team that brought you the bestselling Beginning iPhone
Development is back again for Beginning iOS 7 Development, bringing
this definitive guide up-to-date with Apple's latest and greatest
iOS 7 SDK, as well as with the latest version of Xcode. There's
coverage of brand new technologies, with chapters on storyboards
and iCloud, for example, as well as significant updates to existing
chapters to bring them in line with all the changes that came with
the iOS 7 SDK. You'll have everything you need to create your very
own apps for the latest iOS devices, including the iPhone 4S, iPad
2, and the latest iPod touch. Every single sample app in the book
has been rebuilt from scratch using latest Xcode and the latest
64-bit iOS 7-specific project templates and designed to take
advantage of the latest Xcode features. Assuming only a minimal
working knowledge of Objective-C, and written in a friendly,
easy-to-follow style, Beginning iOS 7 Development offers a complete
soup-to-nuts course in iPhone, iPad, and iPod touch programming.The
book starts with the basics, walking through the process of
downloading and installing Xcode and the iOS 7 SDK, and then guides
you though the creation of your first simple application. From
there, you'll learn how to integrate all the interface elements
Apple touch users have come to know and love, such as buttons,
switches, pickers, toolbars, and sliders. You'll master a variety
of design patterns, from the simplest single view to complex
hierarchical drill-downs. The confusing art of table building will
be demystified, and you'll learn how to save your data using the
iPhone file system. You'll also learn how to save and retrieve your
data using a variety of persistence techniques, including Core Data
and SQLite. And there's much more You'll learn to draw using Quartz
2D and OpenGL ES, add multitouch gestural support (pinches and
swipes) to your applications, and work with the camera, photo
library, accelerometer, and built-in GPS. You'll discover the fine
points of application preferences and learn how to localize your
apps for multiple languages.* The iOS 7 update to the bestselling
and most recommended book for Cocoa touch developers * Packed full
of tricks, techniques, and enthusiasm for the new SDK from a
developer perspective * Written in an accessible, easy-to-follow
style What you'll learn * Everything you need to know to develop
your own bestselling iPhone and iPad apps * Filled with examples *
Best practices for optimizing your code and delivering great user
experiences * What is data persistence and why is it important *
Get started with building cool, crisp User Interfaces * What and
how to use Table Views * How to do graphics with Quartz and OpenGL
ES * What geo app development features the new iOS brings to the
iPhone * How to get your app to work with the Cloud and more Who
this book is for This book is for aspiring iPhone app developers,
new to the iOS SDK. Some prior experience with Objective-C is
recommended but not required.
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