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Entertainment Computing - ICEC 2005 - 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings (Paperback, 2005 ed.)
Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata
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R2,888
Discovery Miles 28 880
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Ships in 18 - 22 working days
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First of all, we appreciate the hard work of all the authors who
contributed to ICEC 2005 by submitting their papers. ICEC 2005
attracted 95 technical paper submissions, 8 poster submissions and
7 demo submissions, in total 110. This number is nearly equal to
ICEC 2004. Based on a thorough review and selection process carried
out by 76 international experts from academia and industry as
members of the senior and international program committees, a
high-quality program was compiled. The program committee consisted
of experts from all over the world: 1 from Austria, 3 from
Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from
France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from
Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The
Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1
from Thailand, 4 from the UK, and 8 from the USA. In this number,
reviewers are included. The final decision was made at the senior
program committee meeting based on three reviewers' feedback,
available online via the conference management tool. Through
earnest and fair discussion at the meeting, 25 technical papers
were accepted as long papers and 32 technical papers were accepted
as short papers from 95 submitted technical papers. Moreover, 3
poster papers and 5 demo papers were accepted.
This volume is the Proceedings of the First International
Conference on Advanced Multimedia Content Processing (AMCP 98).
With the remarkable advances made in computer and communication
hardware/software system technologies, we can now easily obtain
large volumes of multimedia data through advanced computer networks
and store and handle them in our own personal hardware.
Sophisticated and integrated multimedia content processing
technologies, which are essential to building a highly advanced
information based society, are attracting ever increasing attention
in various service areas, including broadcasting, publishing,
medical treatment, entertainment, and communications. The prime
concerns of these technologies are how to acquire multimedia
content data from the real world, how to automatically organize and
store these obtained data in databases for sharing and reuse, and
how to generate and create new, attractive multimedia content using
the stored data. This conference brings together researchers and
practitioners from academia, in dustry, and public agencies to
present and discuss recent advances in the acquisition, management,
retrieval, creation, and utilization of large amounts of multimedia
con tent. Artistic and innovative applications through the active
use of multimedia con tent are also subjects of interest. The
conference aims at covering the following par ticular areas: (1)
Dynamic multimedia data modeling and intelligent structuring of
content based on active, bottom up, and self organized strategies.
(2) Access archi tecture, querying facilities, and distribution
mechanisms for multimedia content."
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