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Data structures and tools from computational geometry help to solve
problems in computer graphics; these methods have been widely
adopted by the computer graphics community yielding elegant and
efficient algorithms. This book focuses on algorithms and data
structures that have proven to be versatile, efficient,
fundamental, and easy to implement. The book familiarizes students,
as well as practitioners in the field of computer graphics, with a
wide range of data structures. The authors describe each data
structure in detail, highlight fundamental properties, and present
algorithms based on the data structure. A number of recent
representative and useful algorithms from computer graphics are
described in detail, illuminating the utilization of the data
structure in a creative way.
Data structures and tools from computational geometry help to solve
problems in computer graphics; these methods have been widely
adopted by the computer graphics community yielding elegant and
efficient algorithms. This book focuses on algorithms and data
structures that have proven to be versatile, efficient,
fundamental, and easy to implement. The book familiarizes students,
as well as practitioners in the field of computer graphics, with a
wide range of data structures. The authors describe each data
structure in detail, highlight fundamental properties, and present
algorithms based on the data structure. A number of recent
representative and useful algorithms from computer graphics are
described in detail, illuminating the utilization of the data
structure in a creative way.
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Virtual Reality and Augmented Reality - 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings (Paperback, 1st ed. 2020)
Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Helene Olivier, Hideo Saito, …
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R1,521
Discovery Miles 15 210
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 17th
International Conference on Virtual Reality and Augmented Reality,
EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full
papers were carefully reviewed and selected from 35 submissions.
The papers are organized in topical sections named: Perception,
Cognition and Behaviour; Training, Teaching and Learning; Tracking
and Rendering; and Scientific Posters.
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Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25, 2019, Proceedings (Paperback, 1st ed. 2019)
Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
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R2,030
Discovery Miles 20 300
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 16th
International Conference on Virtual Reality and Augmented Reality,
EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full
papers and 5 short papers presented together with 8 scientific
posters were carefully reviewed and selected from 54 submissions.
The papers are organized in topical sections named: Immersive
Interaction; Training, Teaching and Learning; Industrial
Applications and Data Analysis; Perception, Cognition and
Evaluation; and Scientific Posters.
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Virtual Reality and Mixed Reality - 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14-16, 2022, Proceedings (Paperback, 1st ed. 2022)
Gabriel Zachmann, Mariano Alcaniz Raya, Partrick Bourdot, Maud Marchal, Jeanine Stefanucci, …
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R1,362
Discovery Miles 13 620
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Ships in 12 - 19 working days
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This book constitutes the refereed proceedings of the 19th
International Conference on Virtual Reality and Mixed Reality,
EuroXR 2022, held in Stuttgart, Germany, in September 2022.The 6
full and 2 short papers were carefully reviewed and selected from
37 submissions. The conference presents contributions on results
and insights in Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR), commonly referred to under the umbrella of
Extended Reality (XR), including software systems, immersive
rendering technologies, 3D user interfaces, and applications.
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