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Geometric Data Structures for Computer Graphics (Hardcover, New): Elmar Langetepe, Gabriel Zachmann Geometric Data Structures for Computer Graphics (Hardcover, New)
Elmar Langetepe, Gabriel Zachmann
R3,951 Discovery Miles 39 510 Ships in 10 - 15 working days

Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms. This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures. The authors describe each data structure in detail, highlight fundamental properties, and present algorithms based on the data structure. A number of recent representative and useful algorithms from computer graphics are described in detail, illuminating the utilization of the data structure in a creative way.

Virtual Reality and Augmented Reality - 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27,... Virtual Reality and Augmented Reality - 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings (Paperback, 1st ed. 2020)
Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Helene Olivier, Hideo Saito, …
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.

Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25,... Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25, 2019, Proceedings (Paperback, 1st ed. 2019)
Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
R1,876 Discovery Miles 18 760 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.

Virtual Reality and Mixed Reality - 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14-16,... Virtual Reality and Mixed Reality - 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14-16, 2022, Proceedings (Paperback, 1st ed. 2022)
Gabriel Zachmann, Mariano Alcaniz Raya, Partrick Bourdot, Maud Marchal, Jeanine Stefanucci, …
R1,286 Discovery Miles 12 860 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 19th International Conference on Virtual Reality and Mixed Reality, EuroXR 2022, held in Stuttgart, Germany, in September 2022.The 6 full and 2 short papers were carefully reviewed and selected from 37 submissions. The conference presents contributions on results and insights in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), commonly referred to under the umbrella of Extended Reality (XR), including software systems, immersive rendering technologies, 3D user interfaces, and applications.

Geometric Data Structures for Computer Graphics (Paperback): Elmar Langetepe, Gabriel Zachmann Geometric Data Structures for Computer Graphics (Paperback)
Elmar Langetepe, Gabriel Zachmann
R1,789 Discovery Miles 17 890 Ships in 9 - 17 working days

Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms. This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures. The authors describe each data structure in detail, highlight fundamental properties, and present algorithms based on the data structure. A number of recent representative and useful algorithms from computer graphics are described in detail, illuminating the utilization of the data structure in a creative way.

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