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Vision-Based Interaction (Paperback): Gang Hua, Matthew Turk Vision-Based Interaction (Paperback)
Gang Hua, Matthew Turk
R1,264 Discovery Miles 12 640 Ships in 10 - 15 working days

In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Camera Networks - The Acquisition and Analysis of Videos over Wide Areas (Paperback): Matthew Turk, Gang Hua Camera Networks - The Acquisition and Analysis of Videos over Wide Areas (Paperback)
Matthew Turk, Gang Hua
R1,085 Discovery Miles 10 850 Ships in 10 - 15 working days

As networks of video cameras are installed in many applications like security and surveillance, environmental monitoring, disaster response, and assisted living facilities, among others, image understanding in camera networks is becoming an important area of research and technology development. There are many challenges that need to be addressed in the process. Some of them are listed below: - Traditional computer vision challenges in tracking and recognition, robustness to pose, illumination, occlusion, clutter, recognition of objects, and activities; - Aggregating local information for wide area scene understanding, like obtaining stable, long-term tracks of objects; - Positioning of the cameras and dynamic control of pan-tilt-zoom (PTZ) cameras for optimal sensing; - Distributed processing and scene analysis algorithms; - Resource constraints imposed by different applications like security and surveillance, environmental monitoring, disaster response, assisted living facilities, etc. In this book, we focus on the basic research problems in camera networks, review the current state-of-the-art and present a detailed description of some of the recently developed methodologies. The major underlying theme in all the work presented is to take a network-centric view whereby the overall decisions are made at the network level. This is sometimes achieved by accumulating all the data at a central server, while at other times by exchanging decisions made by individual cameras based on their locally sensed data. Chapter One starts with an overview of the problems in camera networks and the major research directions. Some of the currently available experimental testbeds are also discussed here. One of the fundamental tasks in the analysis of dynamic scenes is to track objects. Since camera networks cover a large area, the systems need to be able to track over such wide areas where there could be both overlapping and non-overlapping fields of view of the cameras, as addressed in Chapter Two: Distributed processing is another challenge in camera networks and recent methods have shown how to do tracking, pose estimation and calibration in a distributed environment. Consensus algorithms that enable these tasks are described in Chapter Three. Chapter Four summarizes a few approaches on object and activity recognition in both distributed and centralized camera network environments. All these methods have focused primarily on the analysis side given that images are being obtained by the cameras. Efficient utilization of such networks often calls for active sensing, whereby the acquisition and analysis phases are closely linked. We discuss this issue in detail in Chapter Five and show how collaborative and opportunistic sensing in a camera network can be achieved. Finally, Chapter Six concludes the book by highlighting the major directions for future research. Table of Contents: An Introduction to Camera Networks / Wide-Area Tracking / Distributed Processing in Camera Networks / Object and Activity Recognition / Active Sensing / Future Research Directions

Video Analytics. Face and Facial Expression Recognition and Audience Measurement - Third International Workshop, VAAM 2016, and... Video Analytics. Face and Facial Expression Recognition and Audience Measurement - Third International Workshop, VAAM 2016, and Second International Workshop, FFER 2016, Cancun, Mexico, December 4, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
Kamal Nasrollahi, Cosimo Distante, Gang Hua, Andrea Cavallaro, Thomas B. Moeslund, …
R2,046 Discovery Miles 20 460 Ships in 10 - 15 working days

This book constitutes the proceedings of the Third Workshop on Video Analytics for Audience Measurement, VAAM 2016, and the Second International Workshop on Face and Facial Expression Recognition from Real World Videos, FFER 2016, held at the 23rd International Conference on Pattern Recognition, ICPR 2016, in Cancun, Mexico, in December 2016. The 11 papers presented in this volume were carefully reviewed and selected from 13 submissions. They deal with: re-identification; consumer behavior analysis; utilizing pupillary response for task difficulty measurement; logo detection; saliency prediction; classification of facial expressions; face recognition; face verification; age estimation; super resolution; pose estimation; and pain recognition.

Computer Vision - ECCV 2016 Workshops - Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part III... Computer Vision - ECCV 2016 Workshops - Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part III (Paperback, 1st ed. 2016)
Gang Hua, Herve Jegou
R3,158 Discovery Miles 31 580 Ships in 10 - 15 working days

The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Computer Vision - ECCV 2016 Workshops - Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part II... Computer Vision - ECCV 2016 Workshops - Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part II (Paperback, 1st ed. 2016)
Gang Hua, Herve Jegou
R3,163 Discovery Miles 31 630 Ships in 10 - 15 working days

The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Computer Vision - ECCV 2016 Workshops - Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part I... Computer Vision - ECCV 2016 Workshops - Amsterdam, The Netherlands, October 8-10 and 15-16, 2016, Proceedings, Part I (Paperback, 1st ed. 2016)
Gang Hua, Herve Jegou
R3,158 Discovery Miles 31 580 Ships in 10 - 15 working days

The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint Imagenet and MS Coco Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Face and Facial Expression Recognition from Real World Videos - International Workshop, Stockholm, Sweden, August 24, 2014,... Face and Facial Expression Recognition from Real World Videos - International Workshop, Stockholm, Sweden, August 24, 2014, Revised Selected Papers (Paperback, 2015 ed.)
Qiang Ji, Thomas B. Moeslund, Gang Hua, Kamal Nasrollahi
R1,984 Discovery Miles 19 840 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed conference proceedings of the International Workshop on Face and Facial Expression Recognition from Real World Videos in conjunction with the 22nd International Conference on Pattern Recognition held in Stockholm, Sweden, in August 2014. The 11 revised full papers were carefully reviewed and selected from numerous submissions and cover topics such as Face Recognition, Face Alignment, Facial Expression Recognition and Facial Images.

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