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The 9th Eurographics workshop on Animation and Simulation was held
on Au- gust 31st -September 1st, 1998, at INESC Lisbon. The
workshop was chaired by Bruno Arnaldi (IRISA Rennes, France) and
Gerard Hegron (Ecole des Mines de Nantes, France). The local
organizer Mario Rui Gomes (INESC Lisbon, Por- tugal) notably
contributed to provide a harmonious environment. The main theme of
this seventh workshop was centered on Virtual Reality versus Anima-
tion and Simulation: from real time animation/simulation to
physical perception of virtual environments. About twenty
participants attended the workshop, rep- resenting eight countries:
France, Spain, Austria, Switzerland, Ireland, Portugal, Germany and
USA. The Program Committee selected eight papers among sub- mitted
papers. Thirteen minutes of presentation and fifteen minutes
discussion time per paper was also planned; this approach succeeded
in creating a stimu- lating exchange atmosphere during the two
days. Four sessions have been organized : Applications : in this
session, two papers were presented, the first one deals with the
use of simulation in natural desasters prevention while the second
one concerns dynamic light sources for radiosity environments
natural simulation : the first paper of this session presents works
on real time behavioral simulation from psychological studies, the
second one deals with identification of motion for living beeing.
Interaction : the first paper presents a method for interactively
animate solid using displacement contraints and the second paper
presents the modeling of objects for interactive virtual human
tasks.
The 14 papers in this volume vividly demonstrate the current state
of research in real-time animation. Half of the papers are
dedicated to algorithm allowing the real-time animation of complex
articulated structure in particular (humans, legged robots, plants)
and of dynamic scenes in general. The proposed approaches cover
from motion capture to motion reusability which are essential
issues for high-end applications as 3D games, virtual reality, etc.
Other topics treated are motion management for fast design of
realistic movements, 2D and 3D deformations, and various
optimization techniques for simulation (adaptive mass-spring
refinement, huge particule systems).
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