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This book represents a four-year research and development project.
It presents a phenomenological examination and explanation of a
functional design framework for games in education. It furnishes a
rich description of the experiences and perceptions of performing
interdisciplinary collaborative design among experts of very
diverse fields, such as learning systems design, architectural
design, assessment design, mathematics education, and scientific
computing.
Wavelets are spatially localized functions whose amplitude drops
off exponentially outside a small "window." They are used to
magnify experimental or numerical data and have become powerful
tools in signal processing and other computational sciences. This
book gives scientists and engineers a practical understanding of
wavelets--their origins, their purpose, their use, and their
prospects. It covers the applications of wavelets as a diagnostic
tool and the use of wavelet basis functions to solve differential
equations. Each chapter was written by one of five lecturers of a
course sponsored by the Institute of Computer Applications in
Science and Engineering (ICASE) and the NASA Langley Research
Center. Not only does this book treat the latest advances on the
subject, but it also attempts to impart practical knowledge to
allow scientists and engineers to evaluate objectively where these
tools stand in relation to their needs.
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