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Working with Youth Violence - The Name.Narrate.Navigate. Program: Tamara Blakemore, Chris Krogh, Shaun McCarthy, Louise Rak,... Working with Youth Violence - The Name.Narrate.Navigate. Program
Tamara Blakemore, Chris Krogh, Shaun McCarthy, Louise Rak, Graeme Stuart
R1,104 Discovery Miles 11 040 Ships in 10 - 15 working days

Relevant for experienced and emerging social work and human service practitioners alike, this book explores the uniquely challenging, yet seemingly ubiquitous issue of youth violence. It provides an authentic and accessible discussion of the theories and evidence that inform practice with youth violence alongside the voices of practitioners and the young people they work with. These voices are drawn from work with the Name.Narrate.Navigate (NNN) program for youth violence. NNN provides a trauma-informed, culturally safe preventive-intervention for young people who use and experience violence and specialist training for the workers who support them. The program embraces creative methods as a bridge between contemporary evidence on trauma and violence and Aboriginal healing practice. The dual focus of the program is informed and interconnected by action research involving Aboriginal Elders and community members, practitioners, and key service stakeholders, including young people with a lived experience of violence. This book is ideal for use in professional cross-disciplinary programs, such as criminology, sociology, social work, and psychology, across post-secondary, vocational and university sectors.

Working with Youth Violence - The Name.Narrate.Navigate. Program: Tamara Blakemore, Chris Krogh, Shaun McCarthy, Louise Rak,... Working with Youth Violence - The Name.Narrate.Navigate. Program
Tamara Blakemore, Chris Krogh, Shaun McCarthy, Louise Rak, Graeme Stuart
R4,470 Discovery Miles 44 700 Ships in 18 - 22 working days

Relevant for experienced and emerging social work and human service practitioners alike, this book explores the uniquely challenging, yet seemingly ubiquitous issue of youth violence. It provides an authentic and accessible discussion of the theories and evidence that inform practice with youth violence alongside the voices of practitioners and the young people they work with. These voices are drawn from work with the Name.Narrate.Navigate (NNN) program for youth violence. NNN provides a trauma-informed, culturally safe preventive-intervention for young people who use and experience violence and specialist training for the workers who support them. The program embraces creative methods as a bridge between contemporary evidence on trauma and violence and Aboriginal healing practice. The dual focus of the program is informed and interconnected by action research involving Aboriginal Elders and community members, practitioners, and key service stakeholders, including young people with a lived experience of violence. This book is ideal for use in professional cross-disciplinary programs, such as criminology, sociology, social work, and psychology, across post-secondary, vocational and university sectors.

Introducing JavaScript Game Development - Build a 2D Game from the Ground Up (Paperback, 1st ed.): Graeme Stuart Introducing JavaScript Game Development - Build a 2D Game from the Ground Up (Paperback, 1st ed.)
Graeme Stuart
R991 R845 Discovery Miles 8 450 Save R146 (15%) Ships in 18 - 22 working days

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

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