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Shaman, paragon, God-mode: modern video games are heavily coded
with religious undertones. From the Shinto-inspired Japanese video
game Okami to the internationally popular The Legend of Zelda and
Halo, many video games rely on religious themes and symbols to
drive the narrative and frame the storyline. Playing with Religion
in Digital Games explores the increasingly complex relationship
between gaming and global religious practices. For example, how
does religion help organize the communities in MMORPGs such as
World of Warcraft? What role has censorship played in localizing
games like Actraiser in the western world? How do evangelical
Christians react to violence, gore, and sexuality in some of the
most popular games such as Mass Effect or Grand Theft Auto? With
contributions by scholars and gamers from all over the world, this
collection offers a unique perspective to the intersections of
religion and the virtual world.
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Playing with Religion in Digital Games (Hardcover)
Heidi A. Campbell, Gregory P. Grieve; Contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, …
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R2,101
R1,800
Discovery Miles 18 000
Save R301 (14%)
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Ships in 12 - 17 working days
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Shaman, paragon, God-mode: modern video games are heavily coded
with religious undertones. From the Shinto-inspired Japanese video
game Okami to the internationally popular The Legend of Zelda and
Halo, many video games rely on religious themes and symbols to
drive the narrative and frame the storyline. Playing with Religion
in Digital Games explores the increasingly complex relationship
between gaming and global religious practices. For example, how
does religion help organize the communities in MMORPGs such as
World of Warcraft? What role has censorship played in localizing
games like Actraiser in the western world? How do evangelical
Christians react to violence, gore, and sexuality in some of the
most popular games such as Mass Effect or Grand Theft Auto? With
contributions by scholars and gamers from all over the world, this
collection offers a unique perspective to the intersections of
religion and the virtual world.
Describes the genesis, pathology, clinical features, presentation,
syndromes, clinical examination, investigation procedures,
treatment, prophylaxis, and surgery of common vertebral joint
problems.New edition of a highly successful, widely acclaimed book
Completely updated to take account of recent developments in
research and practice The Gray's Anatomy" of spinal musculoskeletal
pain - now the essential reference for all involved in the
treatment of vertebral conditions The only single book to offer a
comprehensive survey of the whole field Covers the genesis,
pathology, clinical features, presentation, syndromes, clinical
examination, investigation procedures, treatment, prophylaxis, and
surgery of common vertebral joint problems Gives the reader a
thoughtful and critical digest of more than 2500 references -
two-thirds of theseSuperbly illustrated: 412 photographs and 206
line illustrations"
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