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Playing with Religion in Digital Games (Paperback): Heidi A. Campbell, Gregory P. Grieve Playing with Religion in Digital Games (Paperback)
Heidi A. Campbell, Gregory P. Grieve; Contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, …
R735 R672 Discovery Miles 6 720 Save R63 (9%) Ships in 12 - 17 working days

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Playing with Religion in Digital Games (Hardcover): Heidi A. Campbell, Gregory P. Grieve Playing with Religion in Digital Games (Hardcover)
Heidi A. Campbell, Gregory P. Grieve; Contributions by Oliver Steffen, Peter F. Likarish, Brenda S. Gardemour Walter, …
R2,101 R1,800 Discovery Miles 18 000 Save R301 (14%) Ships in 12 - 17 working days

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Common Vertebral Joint Problems (Hardcover, 2nd edition): Gregory P. Grieve Common Vertebral Joint Problems (Hardcover, 2nd edition)
Gregory P. Grieve
R4,218 Discovery Miles 42 180 Ships in 12 - 17 working days

Describes the genesis, pathology, clinical features, presentation, syndromes, clinical examination, investigation procedures, treatment, prophylaxis, and surgery of common vertebral joint problems.New edition of a highly successful, widely acclaimed book Completely updated to take account of recent developments in research and practice The Gray's Anatomy" of spinal musculoskeletal pain - now the essential reference for all involved in the treatment of vertebral conditions The only single book to offer a comprehensive survey of the whole field Covers the genesis, pathology, clinical features, presentation, syndromes, clinical examination, investigation procedures, treatment, prophylaxis, and surgery of common vertebral joint problems Gives the reader a thoughtful and critical digest of more than 2500 references - two-thirds of theseSuperbly illustrated: 412 photographs and 206 line illustrations"

Movilizacion de la Columna Vertebral - Manual Basico de Metodo Clinico (Spanish, Paperback, illustrated edition): Gregory P.... Movilizacion de la Columna Vertebral - Manual Basico de Metodo Clinico (Spanish, Paperback, illustrated edition)
Gregory P. Grieve; Prologue by Hugh Phillips
R1,000 R850 Discovery Miles 8 500 Save R150 (15%) Ships in 10 - 15 working days
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