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Geometric Modeling for Scientific Visualization (Hardcover, 2004 ed.): Guido Brunnett, Bernd Hamann, Heinrich M uller, Lars... Geometric Modeling for Scientific Visualization (Hardcover, 2004 ed.)
Guido Brunnett, Bernd Hamann, Heinrich M uller, Lars Linsen
R4,111 Discovery Miles 41 110 Ships in 18 - 22 working days

Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.

Geometric Modelling - Dagstuhl 1996 (Paperback, Softcover reprint of the original 1st ed. 1998): Gerald Farin, Hanspeter Bieri,... Geometric Modelling - Dagstuhl 1996 (Paperback, Softcover reprint of the original 1st ed. 1998)
Gerald Farin, Hanspeter Bieri, Guido Brunnett, Tony de Rose
R4,021 Discovery Miles 40 210 Ships in 18 - 22 working days

19 papers presented by international experts give a state-of-the-art survey of the relevant problems and issues in modeling, CAD/CAM, scientific visualization, and computational geometry. The following topics are treated: * surface design and fairing * subdivision schemes * variational design * NURBS * reverse engineering * physically-based modelling * medical imaging

Virtual Realities - International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers... Virtual Realities - International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers (Paperback, 2015 ed.)
Guido Brunnett, Sabine Coquillart, Robert Van Liere, Gregory Welch, Libor Vasa
R2,079 Discovery Miles 20 790 Ships in 18 - 22 working days

Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human-computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses - usually sight, sound, and touch - in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.

Virtual Realities - Dagstuhl Seminar 2008 (Paperback, Edition.): Sabine Coquillart, Guido Brunnett, Greg Welch Virtual Realities - Dagstuhl Seminar 2008 (Paperback, Edition.)
Sabine Coquillart, Guido Brunnett, Greg Welch
R4,011 Discovery Miles 40 110 Ships in 18 - 22 working days

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck."

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