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Impossible and Hyper-Real Elements of Architecture addresses how
and why architects, artists, and designers manipulate reality.
Front and centre in this discourse is the role of rendering. Most
often, to render is to engage a thick software interface, to accept
a photographic framework of variables and effects, and to assume an
unquestioned posture of articulating material, mass, and colour.
But like drawing, rendering is an interdisciplinary, algorithmic,
historically rooted cultural practice as much as it is a digital
vocation. The elements explored in this book are labelled
“impossible” because they avoid a fixed relationship to a
singular built reality. Digital bonsai trees, pixels, video game
levels, grids, and dioramas extend like skewers through multiple
media and formats. Through work that looks very real and can’t
possibly exist, representation becomes the territory of
speculation, ambiguity, and curiosity.
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