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With this third edition of Open Source GIS: A GRASS GIS Approach, we enter the new era of GRASS6, the first release that includes substantial new code developed by the International GRASS Development Team. The dramatic growth in open source software libraries has made the GRASS6 development more efficient, and has enhanced GRASS interoperability with a wide range of open source and proprietary geospatial tools. Thoroughly updated with material related to the GRASS6, the third edition includes new sections on attribute database management and SQL support, vector networks analysis, lidar data processing and new graphical user interfaces. All chapters were updated with numerous practical examples using the first release of a comprehensive, state-of-the-art geospatial data set. Open Source GIS: A GRASS GIS Approach (third edition) preserves the continuity of previous editions by maintaining the proven booka (TM)s structure and continues to target a professional audience composed of researchers and practitioners in government and industry as well as graduate students interested in geospatial analysis and modeling.
This book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.
Thoroughly updated with material related to the GRASS6, the third edition includes new sections on attribute database management and SQL support, vector networks analysis, lidar data processing and new graphical user interfaces. All chapters were updated with numerous practical examples using the first release of a comprehensive, state-of-the-art geospatial data set.
This SpringerBrief presents the principles, methods, and workflows for processing and analyzing coastal LiDAR data time-series. Robust methods for computing high resolution digital elevation models (DEMs) are introduced as well as raster-based metrics for assessment of topographic change. An innovative approach to feature extraction and measurement of feature migration is followed by methods for estimating volume change and sand redistribution mapping. Simple methods for potential storm impacts and inundation pattern analysis are also covered, along with visualization techniques to support analysis of coastal terrain feature and surface dynamics. Hands-on examples in GRASS GIS and python scripts are provided for each type of analysis and visualization using public LiDAR data time-series. GIS-based Analysis of Coastal Lidar Time-Series is ideal for professors and researchers in GIS and earth sciences. Advanced-level students interested in computer applications and engineering will also find this brief a valuable resource.
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