This book provides an overview of the latest developments in the
fast growing field of tangible user interfaces. It presents a new
type of modeling environment where the users interact with
geospatial data and simulations using 3D physical landscape model
coupled with 3D rendering engine. Multiple users can modify the
physical model, while it is being scanned, providing input for
geospatial analysis and simulations. The results are then
visualized by projecting images or animations back on the physical
model while photorealistic renderings of human views are displayed
on a computer screen or in a virtual reality headset. New
techniques and software which couple the hardware set-up with open
source GRASS GIS and Blender rendering engine, make the system
instantly applicable to a wide range of applications in geoscience
education, landscape design, computer games, stakeholder
engagement, and many others. This second edition introduces a new
more powerful version of the tangible modeling environment with
multiple types of interaction, including polymeric sand molding,
placement of markers, and delineation of areas using colored felt
patches. Chapters on coupling tangible interaction with 3D
rendering engine and immersive virtual environment, and a case
study integrating the tools presented throughout this book,
demonstrate the second generation of the system - Immersive
Tangible Landscape - that enhances the modeling and design process
through interactive rendering of modeled landscape. This book
explains main components of Immersive Tangible Landscape System,
and provides the basic workflows for running the applications. The
fundamentals of the system are followed by series of example
applications in geomorphometry, hydrology, coastal and fluvial
flooding, fire spread, landscape and park design, solar energy,
trail planning, and others. Graduate and undergraduate students and
educators in geospatial science, earth science, landscape
architecture, computer graphics and games, natural resources and
many others disciplines, will find this book useful as a reference
or secondary textbook. Researchers who want to build and further
develop the system will most likely be the core audience, but also
anybody interested in geospatial modeling applications (hazard risk
management, hydrology, solar energy, coastal and fluvial flooding,
fire spread, landscape and park design) will want to purchase this
book.
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