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Performance Evaluation of Computer and Communication Systems. Milestones and Future Challenges - IFIP WG 6.3/7.3 International Workshop, PERFORM 2010, in Honor of Gunter Haring on the Occasion of His Emeritus Celebration, Vienna, Austria, October 14-16, 2010, Revised Selected Papers (Paperback, 2011)
Karin Anna Hummel, Helmut Hlavacs, Wilfried Gansterer
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R1,548
Discovery Miles 15 480
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Ships in 10 - 15 working days
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This Festschrift volume is published in honor of Gunter Haring on
the occasion of his emerital celebration and contains invited
papers by key researchers in the field of performance evaluation
presented at the workshop Performance Evaluation of Computer and
Communication Systems - Milestones and Future Challenges, PERFORM
2010, held in Vienna, Austria, in October 2010. Gunter Haring has
dedicated most of his scientific professional life to performance
evaluation and the design of distributed systems, contributing in
particular to the field of workload characterization. In addition
to his own contributions and leadership in international research
projects, he is and has been an excellent mentor of young
researchers demonstrated by their own brilliant scientific careers.
The 20 thoroughly refereed papers range from visionary to in-depth
research papers and are organized in the following topical
sections: milestones and evolutions; trends: green ICT and virtual
machines; modeling; mobility and mobile networks; communication and
computer networks; and load balancing, analysis, and management.
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Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings (Paperback, 1st ed. 2016)
Gunter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, …
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R2,442
Discovery Miles 24 420
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 15th
InternationalConference on Entertainment Computing, ICEC 2016, held
in Vienna, Austria, in September 2016. The 16 full papers, 13 short
papers, and 2 posters presented were carefully reviewed and
selected from 46 submissions. The multidisciplinary nature of
entertainment computing is reflected by the papers. They are
organized in the following topical sections: games for health,
learning, and social change; use and evaluation of digital
entertainment; and entertainment technology.
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