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In 1997, as George Lucas worked to complete early drafts for "Star
Wars: "Episode I "The Phantom Menace," he enlisted the talents of
some of the greatest storyboard artists of the modern era to
illustrate conceptual storyboards that would inform the development
of the final shooting script, as well as the finished film. Working
from Lucas's ideas for scenes and sequences, these artists produced
beautiful drawings that helped lay the foundations for the worlds,
characters, and shots of the "Star Wars" Prequel Trilogy. Together,
these conceptual storyboards show early takes on favorite scenes;
alternate, unused approaches to character designs and environments;
and entirely different approaches to key moments. Like wordless
comic books, they have an energy and rhythm all their own that is
fascinating to explore.
You chose your own adventure. Now, choose your own colour! Snowbooks are honoured to present Steve Jackson and Ian Livingstone's legendary Fighting Fantasy classics as you've never seen them before: in colouring book form.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in Deathtrap Dungeon, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite orcs, knights and even a Manticore to life, colouring the original emotive illustrations by artist Iain McCaig.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Forest of Doom, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite demons, cat women, minotaurs and giants to life, colouring the original visceral illustrations by artist Malcolm Barter.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Forest of Doom, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite demons, cat women, minotaurs and giants to life, colouring the original visceral illustrations by artist Malcolm Barter.
This guidance is for anyone who wishes to improve energy efficiency in an historic building. There are many reasons to do this. Improving energy efficiency will lower carbon emissions and fuel bills and often increase comfort. It also might be necessary to ensure that a building complies with legal requirements. More broadly, improving energy efficiency forms a part of the wider objective to achieve a sustainable environment. It is a widely held view that older buildings are not energy-efficient, and must be radically upgraded in order to improve their performance. In reality, the situation is more complicated, and assumptions about poor performance are not always justified. Even so, the energy and carbon performance of most historic buildings can be improved, which will help them remain viable and useful, now and in the future. But striking the right balance between benefit and harm is not easy. The unintended consequences of getting energy efficiency measures wrong (or doing them badly) include: harm to heritage values and significance, harm to human health and building fabric, and failure to achieve the predicted savings or reductions in environmental impact. Getting the balance right (and avoiding unintended consequences) is best done with a holistic approach that uses an understanding of a building, its context, its significance, and all the factors affecting energy use as the starting point for devising an energy-efficiency strategy. This 'whole building approach' ensures that energy-efficiency measures are suitable, robust, well integrated, properly coordinated and sustainable. In addition, this approach provides an effective framework for communication and understanding between the various parties involved in the process. These include assessors, designers, installers and the people who occupy and manage the building. A logical and systematic process of energy planning underpins the 'whole building approach'. This guidance describes the key stages of the process, illuminating any problems that might occur and providing solutions. It also includes checklists of practical measures that might be considered, along with links to sources of more detailed information about how to install these measures.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in Deathtrap Dungeon, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite orcs, knights and even a Manticore to life, colouring the original emotive illustrations by artist Iain McCaig.
You chose your own adventure. Now, choose your own colour! Snowbooks are honoured to present Steve Jackson and Ian Livingstone's legendary Fighting Fantasy classics as you've never seen them before: in colouring book form.
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