0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (1)
  • R1,000 - R2,500 (1)
  • R2,500 - R5,000 (1)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Game Balance (Paperback): Ian Schreiber, Brenda Romero Game Balance (Paperback)
Ian Schreiber, Brenda Romero
R1,601 Discovery Miles 16 010 Ships in 9 - 17 working days

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Game Balance (Hardcover): Ian Schreiber, Brenda Romero Game Balance (Hardcover)
Ian Schreiber, Brenda Romero
R3,588 Discovery Miles 35 880 Ships in 10 - 15 working days

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

Challenges for Games Designers - Non-Digital Exercises for Video Game Designers (Paperback): Ian Schreiber, Brenda L Brathwaite Challenges for Games Designers - Non-Digital Exercises for Video Game Designers (Paperback)
Ian Schreiber, Brenda L Brathwaite
R662 Discovery Miles 6 620 Ships in 18 - 22 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Teaching-Learning dynamics
Monica Jacobs, Ntombizolile Vakalisa, … Paperback R618 Discovery Miles 6 180
Endangered Animals
Tom Jackson Hardcover R643 R584 Discovery Miles 5 840
Brilliant Bob is Strong
Kenneth T Jolivet Hardcover R523 Discovery Miles 5 230
Vagrancy in Birds
Alexander Lees, James Gilroy Hardcover R996 Discovery Miles 9 960
Kibu and the Magic Clock
Mireia Gombau Hardcover R535 Discovery Miles 5 350
The Amazing Spider-Man
Stan Lee, Steve Ditko Paperback R760 R600 Discovery Miles 6 000
Pose-varied Multi-axis Optical Finishing…
Haobo Cheng Hardcover R3,330 R1,830 Discovery Miles 18 300
Golly Wally
Michaela R. Johnson Hardcover R529 Discovery Miles 5 290
Business Breakthrough - Your Creative…
Gail Doby Hardcover R570 R524 Discovery Miles 5 240
Who Was Jesus and What Does It Mean to…
Nancy Elizabeth Bedford Paperback R278 R256 Discovery Miles 2 560

 

Partners