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Game Balance (Hardcover)
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Game Balance (Hardcover)
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Within the field of game design, game balance can best be described
as a black art. It is the process by which game designers make a
game simultaneously fair for players while providing them just the
right amount of difficulty to be both exciting and challenging
without making the game entirely predictable. This involves a
combination of mathematics, psychology, and occasionally other
fields such as economics and game theory. Game Balance offers
readers a dynamic look into game design and player theory.
Throughout the book, relevant topics on the use of spreadsheet
programs will be included in each chapter. This book therefore
doubles as a useful reference on Microsoft Excel, Google
Spreadsheets, and other spreadsheet programs and their uses for
game designers. FEATURES The first and only book to explore game
balance as a topic in depth Topics range from intermediate to
advanced, while written in an accessible style that demystifies
even the most challenging mathematical concepts to the point where
a novice student of game design can understand and apply them
Contains powerful spreadsheet techniques which have been tested
with all major spreadsheet programs and battle-tested with
real-world game design tasks Provides short-form exercises at the
end of each chapter to allow for practice of the techniques
discussed therein along with three long-term projects divided into
parts throughout the book that involve their creation Written by
award-winning designers with decades of experience in the field Ian
Schreiber has been in the industry since 2000, first as a
programmer and then as a game designer. He has worked on eight
published game titles, training/simulation games for three Fortune
500 companies, and has advised countless student projects. He is
the co-founder of Global Game Jam, the largest in-person game jam
event in the world. Ian has taught game design and development
courses at a variety of colleges and universities since 2006.
Brenda Romero is a BAFTA award-winning game director, entrepreneur,
artist, and Fulbright award recipient and is presently game
director and creator of the Empire of Sin franchise. As a game
director, she has worked on 50 games and contributed to many
seminal titles, including the Wizardry and Jagged Alliance series
and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam
franchises.
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