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Develop and use bots in video gaming to automate game processes and
see possible ways to avoid this kind of automation. This book
explains how bots can be very helpful in games such as multiplayer
online games, both for training your character and for automating
repetitious game processes in order to start a competition with
human opponents much faster. Some players might use bots for
cheating or avoiding game rules to gain an advantage over opponents
- a sophisticated form of hacking that includes some elements of
artificial intelligence (AI). However, while Practical Video Game
Bots considers these topics, it is not a cheater's guide. Rather,
this book is an attempt to overcome the information vacuum
regarding bot development in video game applications. Through the
use of three case study game examples, it covers most methods and
technologies that are used by bot developers, and the details of
anti-cheating systems. This book provides answers and useful advice
for topics such as process automation, reverse engineering, and
network applications. Modern bot applications use technologies from
all these domains. You will also consider the work mechanisms of
different kinds of bots and will write simple prototypes. What You
Will Learn Discover bots and apply them to game applications Use
clicker bots with OS-level embedding data, output-device capture,
and more Develop in-game bots, with process memory analysis and
access Work with out-game bots, with network interception and
embedding data Deal with input device emulation and OS-level
interception data Who This Book Is For Those with some prior
experience in game development and coding experience in Python,
C++, and Windows APIs.
Get to grips with a new technology, understand what it is and what
it can do for you, and then get to work with the most important
features and tasks. This is a Starter guide designed to enable the
reader to start using MinGW to develop Microsoft Windows
applications as quickly, and as efficiently, as possible. This book
is for C and C++ developers who are looking for new and effective
instruments to use in application development for Microsoft
Windows. No experience of MinGW is needed: this book will guide you
through the essentials to get you using the software like a pro in
a matter of hours.
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Nadine Gordimer
Paperback
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R398
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Discovery Miles 3 300
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