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This Open Access book is a must-have for anyone interested in
real-time rendering. Ray tracing is the holy grail of gaming
graphics, simulating the physical behavior of light to bring
real-time, cinematic-quality rendering to even the most visually
intense games. Ray tracing is also a fundamental algorithm used for
architecture applications, visualization, sound simulation, deep
learning, and more. Ray Tracing Gems II is written by industry
experts with a particular focus on ray tracing, and it offers a
practical means to master the new capabilities of current and
future GPUs with the latest graphics APIs. What You'll Learn: The
latest ray tracing techniques for developing real-time applications
in multiple domains Case studies from developers and studios who
have shipped products that use real-time ray tracing. Guidance,
advice and best practices for rendering applications with various
GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
High performance graphics for 3D graphics, virtual reality,
animation, and more Who This Book Is For:Game and graphics
developers who are looking to leverage the latest hardware and
software tools for real-time rendering and ray tracing to enhance
their applications across a variety of disciplines.
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