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Advances in Computer Graphics - Images: Synthesis, Analysis, and Interaction (Paperback, Softcover reprint of the original 1st... Advances in Computer Graphics - Images: Synthesis, Analysis, and Interaction (Paperback, Softcover reprint of the original 1st ed. 1991)
Gerald Garcia, Ivan Herman
R1,470 Discovery Miles 14 700 Ships in 18 - 22 working days

This book is a collection of several tutorials from the EUROGRAPHICS '90 conference in Montreux. The conference was held under the motto "IMAGES: Synthesis, Analysis and Interaction", and the tutorials, partly presented in this volume, reflect the conference theme. As such, this volume provides a unique collection of advanced texts on 'traditional' com puter graphics as well as of tutorials on image processing and image reconstruction. As with all the volumes of the series "Advances in Computer Graphics", the contributors are leading experts in their respective fields. The chapter Design and Display of Solid Models provides an extended introduction to interactive graphics techniques for design, fast display, and high-quality rendering of solid models. The text focuses on techniques for Constructive Solid Geometry (CSG). The follow ing topics are treated in depth: interactive design techniques (specification of curves, surfaces and solids; graphical user interfaces; procedural languages and direct manipulation) and display techniques (depth-buffer, scan-line and ray-tracing techniques; CSG classification techniques; efficiency-improving methods; software and hardware implementations).

GKS Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1987): Peter R Bono, Ivan Herman GKS Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1987)
Peter R Bono, Ivan Herman
R2,675 Discovery Miles 26 750 Ships in 18 - 22 working days

Eurographics, the European Association for Computer Graphics, has always been an important forum for discussions and presentation of results concerning the first ISO Graphical Standard, GKS (the Graphical Kernel System) and later of its three-dimensional extension, GKS-3D. This book is a collection of those articles which have appeared within the framework of Eurographics in the past 5 years, and which still contain, even after several years, valid and interesting results concerning the problems arising in connection with GKS. Some of these papers help the reader to gain a deeper understanding of the standard; others deal with general implementation problems, and finally there are some presentations of specific algorithms usable also for a GKS or GKS-3D implementation. The book may be of a particular interest to those specialists who intend to implement a GKS package or some similar graphics subsystem and who can therefore make direct use of the experiences reflected in this collection. The book should also be a valuable supplement in university courses concerned with teaching the principles of implementing device-independent computer graphics.

Computer Graphics and Mathematics (Paperback, Softcover reprint of the original 1st ed. 1992): Bianca Falcidieno, Ivan Herman,... Computer Graphics and Mathematics (Paperback, Softcover reprint of the original 1st ed. 1992)
Bianca Falcidieno, Ivan Herman, Caterina Pienovi
R3,115 Discovery Miles 31 150 Ships in 18 - 22 working days

Since its very existence as a separate field within computer science, computer graphics had to make extensive use of non-trivial mathematics, for example, projective geometry, solid modelling, and approximation theory. This interplay of mathematics and computer science is exciting, but also makes it difficult for students and researchers to assimilate or maintain a view of the necessary mathematics. The possibilities offered by an interdisciplinary approach are still not fully utilized. This book gives a selection of contributions to a workshop held near Genoa, Italy, in October 1991, where a group of mathematicians and computer scientists gathered to explore ways of extending the cooperation between mathematics and computer graphics.

PREMO: A Framework for Multimedia Middleware - Specification, Rationale, and Java Binding (Paperback, 1999 ed.): David J. Duke,... PREMO: A Framework for Multimedia Middleware - Specification, Rationale, and Java Binding (Paperback, 1999 ed.)
David J. Duke, Ivan Herman, M. Scott Marshall
R1,481 Discovery Miles 14 810 Ships in 18 - 22 working days

In 1998, SC24, the subcommittee of ISO/IEC JTC 1 concerned with computer graphics and image processing, completed work on a new standard for multimedia presentation; the PREMO standard (Presentation Environment for Multimedia Objects) is published under the official reference ISO/IEC 14478. PREMO essentially provides a middleware specification for multimedia programming - more generally it also serves as a reference model for distributed multimedia. This book does not attempt to replace the official standard but provides a readable version of the basic concepts, presents some features of the PREMO objects in detail, highlights the reasons for specific design decisions, and gives simple examples and motivation claryfying the underlying concepts. A particularly helpful feature is that the authors provide detailed specifications of the PREMO objects in Java. Mainly for students and professionals who need to improve their understanding of the issues involved in distributed multimedia.

The Use of Projective Geometry in Computer Graphics (Paperback, 1992 ed.): Ivan Herman The Use of Projective Geometry in Computer Graphics (Paperback, 1992 ed.)
Ivan Herman
R925 Discovery Miles 9 250 Ships in 18 - 22 working days

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.

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