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The Use of Projective Geometry in Computer Graphics (Paperback, 1992 ed.) Loot Price: R1,002
Discovery Miles 10 020
The Use of Projective Geometry in Computer Graphics (Paperback, 1992 ed.): Ivan Herman

The Use of Projective Geometry in Computer Graphics (Paperback, 1992 ed.)

Ivan Herman

Series: Lecture Notes in Computer Science, 564

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Loot Price R1,002 Discovery Miles 10 020 | Repayment Terms: R94 pm x 12*

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The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Lecture Notes in Computer Science, 564
Release date: 1992
First published: 1992
Authors: Ivan Herman
Dimensions: 279 x 216 x 9mm (L x W x T)
Format: Paperback
Pages: 151
Edition: 1992 ed.
ISBN-13: 978-3-540-55075-4
Categories: Books > Computing & IT > General theory of computing > Mathematical theory of computation
Books > Computing & IT > Computer software packages > Multimedia
Books > Science & Mathematics > Mathematics > Applied mathematics > General
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LSN: 3-540-55075-5
Barcode: 9783540550754

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