0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (1)
  • -
Status
Brand

Showing 1 - 1 of 1 matches in All Departments

3D User Interfaces - Theory and Practice (Paperback, 2nd edition): Joseph LaViola, Ernst Kruijff, Ryan McMahan, Doug Bowman,... 3D User Interfaces - Theory and Practice (Paperback, 2nd edition)
Joseph LaViola, Ernst Kruijff, Ryan McMahan, Doug Bowman, Ivan Poupyrev
R1,424 Discovery Miles 14 240 Ships in 9 - 15 working days

From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
A Court Of Thorns And Roses: 5-Book…
Sarah J. Maas Paperback R1,207 Discovery Miles 12 070
Loot
Nadine Gordimer Paperback  (2)
R383 R310 Discovery Miles 3 100
Casio LW-200-7AV Watch with 10-Year…
R999 R884 Discovery Miles 8 840
Bostik Art & Craft Sprayable Adhesive…
R189 R161 Discovery Miles 1 610
Kiddylicious Crispie Tiddlers…
R23 R20 Discovery Miles 200
Dog's Life Calming Cuddler (Grey…
R450 R312 Discovery Miles 3 120
Nintendo Joy-Con Neon Controller Pair…
R1,899 R1,729 Discovery Miles 17 290
Not available
Bostik Wax Twisters (12 Pack)
R81 R61 Discovery Miles 610
Bantex B9875 A5 Record Card File Box…
 (1)
R125 R112 Discovery Miles 1 120

 

Partners