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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

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3D User Interfaces - Theory and Practice (Paperback, 2nd edition) Loot Price: R1,433
Discovery Miles 14 330
3D User Interfaces - Theory and Practice (Paperback, 2nd edition): Joseph LaViola, Ernst Kruijff, Ryan McMahan, Doug Bowman,...

3D User Interfaces - Theory and Practice (Paperback, 2nd edition)

Joseph LaViola, Ernst Kruijff, Ryan McMahan, Doug Bowman, Ivan Poupyrev

Series: Usability

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Loot Price R1,433 Discovery Miles 14 330 | Repayment Terms: R134 pm x 12*

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From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction. This edition goes far beyond VR, covering the full spectrum of emerging applications for 3D UIs, and presenting an extraordinary array of pioneering techniques and technologies. The authors combine theoretical foundations, analysis of devices and techniques, empirically validated design guidelines, and much more. Throughout each chapter, they illustrate key concepts with running case studies on gaming, mobile AR, and robot teleoperation. You'll find authoritative, accessible coverage of all this, and much more: Essentials of HCI and human factors (for thousands of students and practitioners now entering the field) How 3D UIs have evolved, and the "hard problems" that remain 3D UIs in console gaming, VR, augmented reality (AR), robot teleoperation, mobile/wearable computers, and remote collaboration How 3D input/output enables users to perceive and act much as they do in the physical world 3D output devices, including visual, auditory, haptic, and tactile displays 3D input devices, including traditional, special purpose, and direct human input via biosignals (e.g., brain input) 3D interaction techniques for common tasks such as selection, manipulation, navigation, and system control Strategies for designing and developing 3D UIs, including the use of 2D interaction; "magic" vs. "natural" interaction techniques; multimodal interaction, and two-handed interaction Evaluating existing 3D UIs, and previewing their future

General

Imprint: Pearson Education (Us)
Country of origin: United States
Series: Usability
Release date: March 2017
First published: 2017
Authors: Joseph LaViola • Ernst Kruijff • Ryan McMahan • Doug Bowman • Ivan Poupyrev
Dimensions: 230 x 179 x 20mm (L x W x T)
Format: Paperback
Pages: 624
Edition: 2nd edition
ISBN-13: 978-0-13-403432-4
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Multimedia
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
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LSN: 0-13-403432-5
Barcode: 9780134034324

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