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Compute-IT: Student's Book 1 - Computing for KS3 (Paperback): George Rouse, Graham Hastings, Zoe Ross, Carl Turland,... Compute-IT: Student's Book 1 - Computing for KS3 (Paperback)
George Rouse, Graham Hastings, Zoe Ross, Carl Turland, Genevieve Smith-Nunes, … 1
R870 Discovery Miles 8 700 Ships in 9 - 17 working days

Compute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can: Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3 Deliver engaging and interesting lessons using a range of files and tutorials provided for a range of different programming languages Ensure progression throughout Key Stage 3 with meaningful tasks underpinned by unparalleled teacher and student support Assess students' work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes and statements in the new Programme of Study Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. This is the first title in the Compute-IT course, which comprises three Student's Books, three Teacher Packs and a range of digital teaching and learning resources delivered through Dynamic Learning.

Python For iGCSE - Unofficial guide to the Cambridge iGCSE exam (Paperback): James Abela Python For iGCSE - Unofficial guide to the Cambridge iGCSE exam (Paperback)
James Abela
R164 Discovery Miles 1 640 Ships in 18 - 22 working days
The Gamified Classroom - Gamification reduces stress and increases motivation by making assessment fun! (Paperback): James Abela The Gamified Classroom - Gamification reduces stress and increases motivation by making assessment fun! (Paperback)
James Abela
R490 Discovery Miles 4 900 Ships in 18 - 22 working days
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